Personally I think in particular we'll see a lot more interactivity in the environments, much more destructible stuff and such.
I borrowed the game of my friend and I'm glad I didn't buy it, but also glad that I got the chance to play it through.
There is a lot to admire in the game, the graphics are amazing and the sound and music score all add to the game, but I positively hate having to aim all the time, even if you shot "from the hip" you still have to aim.
I'm sure some people will love that, but it just reminds me of why I don't like any FPS since doom. All I can stomach for aiming to be an enjoyable part of the game.
I hope they add at least the option for limited aiming in any sequels as it really did spoil it for me.
It's not that I am bad at it, I just don't enjoy it.
I borrowed the game of my friend and I'm glad I didn't buy it, but also glad that I got the chance to play it through.
There is a lot to admire in the game, the graphics are amazing and the sound and music score all add to the game, but I positively hate having to aim all the time, even if you shot "from the hip" you still have to aim.
I'm sure some people will love that, but it just reminds me of why I don't like any FPS since doom. All I can stomach for aiming to be an enjoyable part of the game.
I hope they add at least the option for limited aiming in any sequels as it really did spoil it for me.
It's not that I am bad at it, I just don't enjoy it.
Do you mean more automatic auto-aiming? If the AI and use of cover and manoeuvring is well developed, implementation of auto-aiming so the player can forget about that and concentrate more on fighting in the terrain would change the gameplay a bit, away from a shooter and towards a pure action game (at least in the action scenes). Shouldn't be hard to add as an option and I'd recommend it to ND.I hope they add at least the option for limited aiming in any sequels as it really did spoil it for me.
I'm not bad at it, I just don't enjoy it.I don't like FPS games, but I got along very well with Uncharted. Games are always hard when you first start them, you always have to sit down and perfect your play style. It wasn't long ago that I couldn't use analogue sticks for camera and aiming - I persevered. Never did I blame the game though, i blamed myself.
Sort of, I was thinking about having the player aim horizontally and auto aim vertically or something like that.Do you mean more automatic auto-aiming?
VideoGamer.com: Do you think Sony's first-party devs will always have the upper hand on the technical side of things?
EW: I don't think that has to be the case. Sony is doing a lot to help 3rd party developers get the most out of the PlayStation3 like releasing the Edge libraries. They're also reaching out to determine if there are other areas that developers are struggling with that they can improve. The PS3 has been out for just over a year now and I think that's about as long as it takes for developers to get the hang of any system they might be working with. So I think you'll continue to see all of PS3 development improve throughout the generation.
VideoGamer.com: Presumably the engine for Uncharted will evolve over time and be used in future projects... perhaps the next Jak and Daxter? Are there areas of the engine that you know need improving?
EW: Absolutely. We will continue to refine the Uncharted engine for years to come. With Uncharted we've only just started to tap into the potential of the PS3. Particularly with the Cell processor, we should be able to do a lot more. We're already busy porting more of our systems from the PPU over to the SPUs and seeing huge benefits. There are also a lot of cool rendering effects that we're experimenting with that will help with any game we develop with the engine.
So they are roughly where Insomniac where after Resistance (Trying to shift everything onto the SPUs). If they make as big an improvement as Resitance>Ratchet and clank the gaming World will implode
Shame he dodged the Jak and Daxter part of the question though, I fear we've seen the last ND Jak and Daxter game.
I positively hate having to aim all the time, even if you shot "from the hip" you still have to aim.
Do you mean more automatic auto-aiming? If the AI and use of cover and manoeuvring is well developed, implementation of auto-aiming so the player can forget about that and concentrate more on fighting in the terrain would change the gameplay a bit, away from a shooter and towards a pure action game (at least in the action scenes). Shouldn't be hard to add as an option and I'd recommend it to ND.
I'm not bad at it, I just don't enjoy it.
It's alright for a bit, but then it just started to bore me.
Sort of, I was thinking about having the player aim horizontally and auto aim vertically or something like that.
Maybe something like R&C would please everyone where you have the option to aim or use lock on at the touch of a shoulder button.
So they are roughly where Insomniac where after Resistance (Trying to shift everything onto the SPUs). If they make as big an improvement as Resitance>Ratchet and clank the gaming World will implode
Shame he dodged the Jak and Daxter part of the question though, I fear we've seen the last ND Jak and Daxter game.
From what I've seen Uncharted seems like an adventure game. Like Tomb Raider.You're obviously not a fan of shooters. Uncharted is a SHOOTER, yes it has platforming and a few puzzles but it's mainly a shooter.
Seriously, if you don't like aiming and shooting at all, this is not the game for you, it's like ordering a steak when you're a vegetarian. Uncharted wouldn't work well with a lock-on system, because it would completely cheapen the gameplay. I usually recommend Uncharted to everyone but if you want some sort of lock-on in Uncharted then I would suggest playing a different game.