djskribbles
Legend
hmm, ill give it another try. i thought there were 3-4 groups of two.Yeah, but in the boat there's 8 enemies that spawn in groups of 2.
hmm, ill give it another try. i thought there were 3-4 groups of two.Yeah, but in the boat there's 8 enemies that spawn in groups of 2.
Uncharted is one of those games that people who own a competitor’s console are also interested in. Any plans to go multi-platform or can you vow that the franchise will stay a PlayStation3-exclusive?
Right now, we don’t think that a PSP version is in Naughty Dog’s future. We are trying to keep our focus on one platform – the PS3. The PlayStation 3 is a complex yet powerful system. We could not pull off the rich, seamless world of Uncharted on any other console. Because the system is so powerful, it means that tapping into that power requires great engineering efforts. We’re lucky that Naughty Dog has some of the best programmers in the industry. I can also tell you that as we’re finishing Uncharted, we’ve found new ways of optimizing our engine to take advantage of the hardware. All of which means that, as beautiful as our game is, there is a lot more in store for the PlayStation 3.
You got that right! What they did on the PS2 was amazing. I remember reading an article on NextGen magazine about them while they were working on Jak & Daxter which also touched on the technical side of things and it was apparent that they were very talented. I've no doubt they are going to blow our socks off with their future games later in the PS3's life.We’re lucky that Naughty Dog has some of the best programmers in the industry.
Who asks a Sony company if they are going to go multiplatform, what a retard.
Well answered though by Evan
So, no version for the "competitor's console"
All of the main characters are in the 25k to 30k range. The pirates and other secondary characters max out at around 15k.
The number of texture maps is a hard question to answer. It really differs per character. They have so many maps it’s really hard to count. The head alone has I think either 6 or 7 maps. Then you have the arms, clothes, hair, eyes, teeth and tongue. Each with at least 2 to 3 maps. We didn’t really care about the number of maps as apposed to the texture memory each character was able to hold.
The number was about 10-15 megs per main character. With texture compression, that’s a lot of maps! The pirates and other secondary characters had a limit of 4 to 5 megs total. Also a fair amount of textures for secondary characters.
This was another area that we decided not to hold back on. The hair alone got into the thousands of polygons. I think Drake’s hair is about 2500 or so.
Jesus. Thats a lot of polys for hair, no wonder we have so many bald main characters
Yuh it's insane isn't it...you can see it in screenshots and models...it's crazy poly's for hair. Best yet I'd say
End of Part 1. Part 2 will see us talking about Uncharted’s art style, shadows, and water, in addition to the advantages of Blu-ray.
Where hair is concerned, I'd like to see another take on Nariko's hair (or Lara's or may be that FF chic's). The impact would be greater.
Yes, it is indeed great. But women's hair is more attractive if done well ^_^
Yes, it is indeed great. But women's hair is more attractive if done well ^_^