Posters on here reported that the shimmering is ever present even in higher resolution on PC. Hence why I mentioned it. I don't actually care a lot, just nitpicking. Again.
Much reduced? Here's a fair comparison between similarly open environments between the two games
I'm not a platform loyalist, couldn't care less about Sony and Ps4 or PC or Nvidia and AMD. If Uncharted 4 was a PC exclusive or an Xbox exclusive i would be singing the same praise. As i did for Halo 5 (cutscenes especially looked great and performance was a selling point), or The Witness or many other games.
Haha the outdoor lighting looks embarrassingly bad in TR, foliage also lacks any decent shader and the amount of polycount seems to be way higher in UC4. You can easily see the crossgen root in such comparison.Much reduced? Here's a fair comparison between similarly open environments between the two games
Both gameplay shots, RotTR is maxed out PC version.
Ryse still looks great (very coherent visual style and execution) but the lack of PBR truly shows nowadays. It'll still be one of the prettiest games by the end of this gen, impressive to think what Crytek have achieved with a launch title.
Edit: Lots of Crytek guys are working on Squadron 42 right?
Edit #2: Crytek also pretty much created the "myth" about a hidden GPU in the Xbox One with their output
Jesus, there's now a tier beyond god tier. I laugh at the idea of any TR or Ryse coming close to this game visually now, the quality of the assets, shaders and lighting is simply sky high and these probably aren't even the best of UC4 has to offer.Since everyone seems to be ignoring these i'll put them in a spoiler tag for the lazy
Again, these are not photomode shots, straight up gameplay shots running on a Ps4 (not PC like every other screenshot in this page ).
Haha the outdoor lighting looks embarrassingly bad in TR, foliage also lacks any decent shader and the amount of polycount seems to be way higher in UC4. You can easily see the crossgen root in such comparison.
Most realistic materials
These screenshot ain't proving a point, the far occlusion on foliage and buildings alone is a huge difference visually.
Haha the outdoor lighting looks embarrassingly bad in TR, foliage also lacks any decent shader and the amount of polycount seems to be way higher in UC4. You can easily see the crossgen root in such comparison.