mate, I look at Screenshots and I dont even have the game, but based on screenshots I can see errors, the resolution (better res is better) but thats not the problem, the problem is the errors, which come from using screenbased info,
Using screen based info (except for perhaps AA or any hi frequency similar afterpass data 'but even then think of the screen edges' ) is going to 'not be correct' that is the nature of the beast.
I & the QB developers realize this and I think this (and I'm sure they will agree) is why theres a lot of distortion of the screen going on (to hide the mistakes, to stop you the viewer going hey, that doesnt look right, think of old sci-fi horror films when the alien comes out and all of the sudden the lights start flashing on and off, strobe lighting etc, the reason they do this is, is cause if you looked at it frozen with good lighting it would look very fake)