D
Deleted member 11852
Guest
it was excellent, if a bit confusing at first, as it isn't entirely linear like the other games so you'll have to pay attention if you want to know what your supposed to do!
I was dubious about the "wide linear" thing but they executed it beautifully. For me the first three Uncharted games and The Last of Us work because of the characters, storytelling and pace are under the control of the game designed - just like a good action movie. Keeping the levels tight ensures they also control the pace which means they better control the highs and lows but it's pretty apparent that the world is just a rat run, also like a Hollywood film set. It looks expansive where the cameras is permitted to see, everywhere else is fake.
I know that Uncharted 4 is also a rat run but the illusion of it being a big open world (and admittedly, some of the levels are massively open) is more convincing, yet they still control the overall pacing.