UC4: Best looking gameplay? *SPOILS*

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VFX just want to say, don't go into this game trying to disprove people on neogaf. U4 is probably one of the very best games this generation, it ain't worth it to taint your experience just for some fan boy graphics wars. And if you don't like how the game looks that is fine, this is a highly subjective matter to begin with.
 
Overall artistic merit, nothing is beating The Order 1886 yet.

But for tasteless jokes, nobody comes close to the amazing tasteless t-rex.
 
??? You don't see the HUDs in battlefield trailers?
Weird. I see them all the time. There are times they turn them off though. But they often sprinkle in gameplay in their trailers.

Launch BF4

bf3 trailer:

Oh i know, i love Battlefield trailers, i just think Dice might be going into the Battlefront direction with BF5 trailer after all they do have "game engine footage" in their teaser. Which is basically a version of the game without lod transitions (weakest part of Frostbite 3 imo, huge amounts of pop-in) and everything pushed up to the max degree, something that doesn't translate 1:1 when you're playing the game. And for some context, i own both BF3 and BF4 premium editions on PC and spent over 100 hours on them collectively
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I wanted to like Battlefront but i just couldn't get into it.
 
Why would you exclude parts of the presentation package?
I explained why in my above post.
To better suit your pre-determined agenda?
The call to bias. :rolleyes: That's why we can never have nice conversations on B3D, because the moment someone disagrees, people retreat to arguments of agendas.
Contamination bunker thread?
Do you want me to take this thread and merge it back into the UC4 discussion so you and Ultra can continue going back and forth with VFX and Scofield while others are just trying to talk about and enjoy the game? The populace of the console forums is incapable of having a serious discussion about game graphics and rendering objectives and making decent arguments one way or another, certainly regards platform exclusives. And shortly after the silly points and claims of platform bias come out, the clowns appear for shitz and giggles. Oh, and then me and a few others start talking about the posts and their quality and posting habits, and the real discussion is lost. Signal to noise ratio barely even registers.
 
We all have a bias, that's not arguable. The thing is, you have to present solid arguments instead of "AH CUTSCENE DOESN'T COUNT LOL!" like all the work the artists and programmers and lighting directors are putting into them mean nothing. A game has to be examined on all its merits when talking about visuals, that's why I never excluded the incredibly well directed and acted cutscenes from Quantum Break in any of my analysis of the game, doing so would be dishonest to the presentation of a game so focused on narrative and story, like Uncharted. And then what do you consider a cutscene? Until Dawn could be all cutscenes to someone (limited control with the camera), so would be God of War, does that make the game objectively less beautiful to look at?

And i find it quite ironic how VFX_Veteran is the one bringing up the "no cutscenes allowed" logic into every thread, given how the logic behind offline rendering is that the only thing that matters is the end result, each frame positioned and art directed. Do you not find CG impressive or beautiful? It's neither real-time nor "free camera". What about the pre-calculated physics in games such as Ryse, RotTR, Quantum Break and potentially Uncharted 4? When you are watching the scene play out are you thinking "Well i don't have control of the camera, not impressive!"? If so, our opinions on beauty and graphics differ. I'm well aware that real-time graphics is smoke and mirrors most of the time.
 
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We all have a bias, that's not arguable.
Some of us are perfectly capable of discussing things without bias. Particularly when we don't care and have no emotional investment. ;) I'm not trying to prove UC4 the best looking game, or not.
The thing is, you have to present solid arguments
I did. Here's another one - what if a cutscene takes a photo of an evironment and slaps it on cube/sphere to give you a perfect, photorealistic environment (car game photo modes). Do we consider the game's graphics photorealistic, or is that a specific case in the game not representative of what the game has to do when actually playing?
A game has to be examined on all its merits when talking about visuals
But then you have an untennable discussion with too many variables. Take FFX for another example. The cutscenes looked glorious with ramped up character models and the game was sold on those, but the gameplay could get pretty ropey. What do we take as the measure of its graphics performance - the highest point? The lowest? Mean average? Median average based on time spent looking at cutscenes versus running around?

Let's keep things simple and pick a target that people can actually talk about - as you are playing the game, using the control however your supposed to play it, what does the game look like.
It's still a dumb discussion because the result is comparing completely different game styles and user preference. The only sane discussion is "what games do you like the look of best and why?"
 
That is perfectly reasonable, and that is something i can agree to. I'm not trying to prove anything here as i don't have a stake if you like the game or not visually and what i'm saying is always just my opinion. I've already explained in depth my stance on graphics, i.e. i don't care about technicalities, only how coherent and good looking the end result is. I think The Order has hit coherency better than any other game so far, simply because it didn't show weaknesses as often, while other more ambitious games falter more often (Unity for example). I also praised The Division for coherent visual design, which is what i got from playing the game but it still falters during cutscenes. And that is why i think the title of the thread is click-bait just to start pointless arguments instead of actually meaningful discussion.
 
for the record yes UC4 is the best looking game ATM (including PC) it will be passed no doubt, but the bar has been raised, I only wished it was coming for us PC users.

I'm not sure I agree. I don't think it makes sense today given the complexity of modern graphics to set a line in the sand and say "this game looks better than all others" as there are lots of different approaches games can take to good graphics and no game can be clearly better than all others in all respects.

For me personally "best graphics" = "most photorealistic graphics" and in that regard, a number of games have U4 beat IMO. To others if may be about the sheer level of detail on screen at any one time and I'd also argue U4 doesn't top the list there either - although it would certainly rank near the top. For yet others it might be about the amount of shiny effects on display to give the CGI look. This is probably the area U4 excels in and can certainly play up at the top of the table with the best of them. But clearly better than the best like Ratchet and Clank, Quantum Break, The Order, even ROTTR? I'm not convinced. Combinations of the above are also possible as well as the inclusion of other factors like artistic flare (e.g. Ori) and an open world setting.

You can certainly argue that the compromises U4 takes best suit your preferences but I don't think an objective statement that it has "the best" graphics is possible.

For the record though, it does sound like an amazing game and I would certainly pick it up if it came to PC.
 
Come up with criteria or the discussion is pointless. If you don't even know what to compare what's the point in staking the claim?


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The shimmering in ROTR alone makes me want to scratch my eyes out. And I'm 99% sure they won't even bother to fix that for the PS4 release, because LazyDevs.:runaway:
Not sure how ROTR is even mentioned here.
 
It has better AA than R&C, most stable lighting/more complex materials than Quantum Break, pretty much beats RotTR in every single category and beats the Order in scope, animation and scale. Personally, i think it's clearly above all those titles overall, even though i do think each title has its weaknesses and strong points, including U4. And that is not an outlier opinion in this case, lots of people playing/reviewing the game agree with that sentiment. The final game may change my opinion, of course.
 
The shimmering in ROTR alone makes me want to scratch my eyes out. And I'm 99% sure they won't even bother to fix that for the PS4 release, because LazyDevs.:runaway:
Not sure how ROTR is even mentioned here.

PC games have been included in the comparison and the shimmering as I understand it is present, but much reduced at higher resolutions. If your going to include PC games in such "best graphics comparisons", then there's not much value in arguing about a lack of image quality or poor frame rate in a particular game, unless either is impossible to achieve even on high end PC's.
 
Much reduced? Here's a fair comparison between similarly open environments between the two games
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Both gameplay shots, RotTR is maxed out PC version.
 
And that is not an outlier opinion in this case, lots of people playing/reviewing the game agree with that sentiment. The final game may change my opinion, of course.

Yes but it's PS4's poster child for graphics. Of course people are going to swoon over them. Just like XBO fans swoon over QB and PC fans still bring up the original Crysis. Looking for objectivity in general internet chatter when system loyalty is involved is not wise.
 
Yes but it's PS4's poster child for graphics. Of course people are going to swoon over them. Just like XBO fans swoon over QB and PC fans still bring up the original Crysis. Looking for objectivity in general internet chatter when system loyalty is involved is not wise.

I'm not a platform loyalist, couldn't care less about Sony and Ps4 or PC or Nvidia and AMD. If Uncharted 4 was a PC exclusive or an Xbox exclusive i would be singing the same praise. As i did for Halo 5 (cutscenes especially looked great and performance was a selling point), or The Witness or many other games.
 
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