Tom Clancy's The Division [PS4, XO]

As cliched as it may sound, sometimes explosions, setpieces and unholy amount of post processing CAN make your game stand out even when the underlying tech isn't the best. Besides can the game even afford to apply those effects while maintaining those level of detail? You used to talk about trade offs Laa-Yosh, so maybe The Division is trading off some of those here. But honestly it's just not on par with a game like BF4 or Killzone SF, either could have tons of geometry on screen, with excellent lighting, realtime reflection, Area Lights, volumetric, complex high res particles and spectacular draw distances. While the Division does have nice lighting and dense geometry but it sorely lacks the bandwidth heavy effects which are evident in the aforementioned titles.
 
... but it sorely lacks the bandwidth heavy effects which are evident in the aforementioned titles.


I don't think "lacks" is the appropriate term here.

There was never a time when watching the gameplay vid when I thought, " it's not showing enough X effect".

It is one of the rare cases where the graphics shown on screen match the realization of the gameworld it is representing.

Other games have done this well also. Naruto open world last gen on xb360 did a great job. Other cell shaded games did great last gen too.

This is the first time I've seen a photorealistic game which came close enough to the reality the graphics were portraying to not be jarring and distracting and instead, immersive.

Still, not perfect, but definitely the closest I've seen (PC or console).
 
One could almost convince me that this image is prerendered.

image_tom_clancy_s_the_division-22299-2751_0004.jpg


Which is like a first ever with video games.
 
The expression "looks average" is used as in "the gameplay looks average" or "the graphic looks average"?
I don't see anything average in therms of graphic.
 
I don't see anything average in therms of graphic.

Agreed however ...

I will say that later on, other scenes aren't as impressive, but that has more to do with not spending the same artist time in creating the same detail scenes for every region of the game (which is impossible).

Having said that, the level of fidelity presented in a real interactive game environment on display even in the first scene is so far ahead, it would take a severe lack of either vision or intentional lack of giving respect where it is due, to say that this game isn't pushing the envelope and setting the bar for nextgen visuals.
 
Winter 2014 according to numerous gameplay talk over interviews with Creative Director, Nicklas Cederström of Massive.

This game completely passed me by during E3 and I only caught the gameplay demo yesterday and have watched it a bunch a times. Definitely the stand out impressive game of E3 for me, the animations, textures, detail, lighting, interactivity between the players and the world - all first class. I can't fathom how this is being compared to Watch Dogs - and that's a game I'm really looking forward too on nextgen consoles.

Other games are showing elements of this nextgenness but nowhere near as polished and it's still a good 18 months out! :oops:
 
The comparison is actually based on being announced without any hints of leaks, and being one of the most impressive games of the show. Watchdogs did it last year, this one repeated it this year.
 
So, awesome asset details, minimal asset mirroring, slight shadowing problems, minimal tearing, minimal framedrops below 30fps.

If they release it in 1.5 yeas on PS4 in this exact state, I would be very happy. :)
 
It's disappointing they could've made a nice single player game with this engine, I think I might pass on this one since MMO is not my type of thing:(.
 
maybe its an MMO that have strong story?

something like Left 4 dead but in super large scale. So on some mission, you will be fighting other people combined with NPC.
on other mission all of players fight NPC.
(i refer to the mission on L4D where you got help from other party. It was an NPC on L4D, but in Division it can be another human).

if The Last of Us was an MMO. Those hunters will be players that choose hunders as their Race.
Race: Hunter, Zombi, Survivor.
every survivor will have the same story but runs on different instanced dungeons. Then some of them will come together on a open map area and will get set pieces that seperate players to their own instanced dungeon again.

everyone finally will reach hospital. The End. Waiting for DLC/Expansion pack.
in the mean time, those that reach hospital can continue playing by helping other player on those open map area that i mentioned above.

To iron this kind of game will took crazy amount of resource so maybe.. no one will make it :p
 
The presentation starts as online coop. It'd be weird if you could fight bots but had to have online team-mates to do so. Various MMOs allow solo play. I think it's always online, but not forced multiplayer.
 
Wait wait this is not a single player game?

You can play alone or with friends, but game requires always online connection and you will meet other players whenever you visit "Dark Zones", areas that hold the most juicy gear and quests.
 
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