Tom Clancy's The Division [PS4, XO]

Have you guys seem this video?
Comments on this?

Does the technical explanation is correct? I'm not well informed on those light technical stuff...

But when he talks about the lack of global illumination resulting in missing reflection.. Is it really tied like that?

Can't reflection runs independently?
Isn't global illumination usually only used for the lights?
 
In on PC, waiting for Ps4 code
capture57sqi.png


Edit: In on Ps4 as well
capturemys96.png


The beta is actually around 26 gigs.
 
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Does the technical explanation is correct? I'm not well informed on those light technical stuff...

But when he talks about the lack of global illumination resulting in missing reflection.. Is it really tied like that?

Can't reflection runs independently?
Isn't global illumination usually only used for the lights?
Yup he is talking ou of is *ss..
 
It's a long shot but since a lot of codes being thrown around here I could use one for my buddy if anybody has a spare. TIA and all that...Xbox One...hell and/or PC for my Bro while I'm being greedy lol
 
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Please enlighten us on such new amazing real time GI technique that "uses everything"..
well I made one 14 years ago.
I think you better look up the definition of 'global illumination' eg type it into google
Global Illumination (GI) is a system that models how light is bounced off of surfaces onto other surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light).
 
From Wikipedia

Theoretically reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another object (as opposed to an object being affected only by a direct light). In practice, however, only the simulation of diffuse inter-reflection or caustics is called global illumination.
 
From Wikipedia

Theoretically reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another object (as opposed to an object being affected only by a direct light). In practice, however, only the simulation of diffuse inter-reflection or caustics is called global illumination.

We should call it domestic illumination then
 
Does the technical explanation is correct? I'm not well informed on those light technical stuff...

But when he talks about the lack of global illumination resulting in missing reflection.. Is it really tied like that?

Can't reflection runs independently?
Isn't global illumination usually only used for the lights?

Global illumination is related to reflections, refractions, and shadows from light sources. I dont think this is directly related to mirror effects like those he mentions.
Regardless the sign example light tint is still valid, because the tint caused by the light stays on even when the sign light is off.
 
Yeah the stuff about baked assets looks right on his video.

Baked asset can be good looking though. Will see myself after I got back from out of town.. One day after the beta started aaaaaaaaaaaaaah
 
Beta was downloaded last night, guess I'll fire it up at some point...lots to do in Destiny :D

It's not under NDA, that's good. Some gaffers report it looks better than the Alpha.
 
My gaming time has been reduced dramatically lately. I might give it a try. Maybe.

Do you guys like what you see?
 
Is it just me or this game doesn't even have character self shadowing? It would explain why it looks kinda flat sometimes.
 
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