I'm not impressed at all. On top of that, what happened to that awesome PS3 model?
http://xboxyde.com/news_3174_en.html
http://xboxyde.com/news_3174_en.html
It may not look that good judging by images, but it looks great in-motion. It's nice to see EASports finally concentrating a little bit extra on the animations.
What are they working on if not the graphics? Advanced ball physics where every atom is calculated in real time? Seriously, what we had last gen in golf is as good as it gets, no? You set power and direction and thwack. There's nothing more complicated to it. The processing requirements of the actual gameplay are virtually non-existent, unless you want individual grass-blades to apply a resistance force rather than just a resistance for different grass areas. Heck, I was playing simlar golf games on 286s! Gameplay hasn't changed any. New golf is about customized characters, mocap animations and fantastic visuals. Customized characters TW had 2 years ago to excellent effect along with mocap animations. I can't see any room to advance anything from last gen's golf games except visuals. Am I just missing the trick? Is there really a lot of effort needed to create a totally new, complex engine, and the idea of just uing the old engine with updated visuals isn't viable?Alstrong said:Hm... well the game is still in production; maybe they're adding the "sweet" graphics later, but I agree that the lighting is atrocious. When is the game due for release.
Shifty Geezer said:rant
While we previewed Tiger 07 from Chicago earlier this week, we finally got our hands-on one hole of Tiger on a PlayStation 3 development-kit, which is the size of a large briefcase and sounds like a giant bee-hive. Tiger PS3 is noticeably behind the 360 version, but it won't be released until November so there is still plenty of time to catch up. EA already told us that the content will be identical on both versions, but EA is toying with the idea of utilizing the tilt-sensor of the PS3 controller, but nothing has been announced.
Designer Dave Woldman walked us through the 18th at St. Andrews, which already looked great. The undulation and little rolling hills on the fairway and green were clearly visible, and the buildings in the background made me want to stop for tea and crumpets. Luckily EA was serving beer and burgers outside, so I made do. The PS3 framerate was very choppy with this pre-alpha build, but controlling Tiger felt identical to the 360 version. That gives us hope that once everything is ironed out visually, the game should look virtually identical to the 360 version as well. So unless EA incorporates some new control method with the PS3 controller, then next-gen Tiger will be the same solid golf game across the board.