Obviously I know nothing about the process with which one creates a game.
I will say if I was given the ability to use Maya or 3d studio max or whatever is out there now, I wouldn't be able to achieve anything near what one with proper talent could under even under much more severe constraints. Is that better?
Also, my estimate on the 20k polys per car was basically a worst case scenario, so yeah, I purposefully didn't account for LOD, especially when you consider the rare event of having 16 cars all in plain view (like at the start of a race) for the engine to render.
So, I think the point still stands that PD will have ample resources to create environments that are easy on the eyes.
I will say if I was given the ability to use Maya or 3d studio max or whatever is out there now, I wouldn't be able to achieve anything near what one with proper talent could under even under much more severe constraints. Is that better?
Also, my estimate on the 20k polys per car was basically a worst case scenario, so yeah, I purposefully didn't account for LOD, especially when you consider the rare event of having 16 cars all in plain view (like at the start of a race) for the engine to render.
So, I think the point still stands that PD will have ample resources to create environments that are easy on the eyes.
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