The GT5 expectation thread (including preview titles)*

Discussion in 'Console Gaming' started by mckmas8808, Dec 20, 2006.

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  1. patsu

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    NEW INFO: Track Time-Syncing, Randomly Generated Rally Career, Custom Soundtrack...:
    http://www.gtplanet.net/forum/showthread.php?t=131860

    (Images in the link)
     
  2. Xenus

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    I'm a little disappointed with the NASCAR only having 10 different drivers unless they were modeling each driver and their exact setup inside the car individually as in essence there are only 3-4 different cars and all other differences are in the paint job and sponsor stickers.
     
  3. patsu

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    I am not familiar with NASCAR at all. What does 10 real drivers mean ? :)
     
  4. Xenus

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    I have no idea I could mean anything from 10 of the 43 cars modeled. To not only having the cars modeled but having the drivers in their racing suits modeled to even having the drivers faces and stuff modeled. If it's the first I'm disappointed if the latter I'm not disappointed but I think they're insane. :p
     
  5. RobertR1

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    I'd assume 10 known/named drivers? The rest being made up names. Curious if NASCAR will be a full grid or limited to 16.

    btw, we should get a release date in the next 2 days right? End of the month timeline n' all.
     
  6. Xenus

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    II doubt we'd get the full grid though NASCAR tracks tend to be more visually limited so there is a possibly they could bump the number up to 20 or so But with the drivers I'm not sure why they'd make it up after 10. There are about 20-30 well known popular drivers and then the rest are up and coming drivers drivers for specific disciplines or at the end of their careers and then a few of those that never amounted to anything but are just good enough to keep a ride even if it is a different one every year.
     
  7. patsu

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    I thought it was weird to mention 10 real drivers.

    As for GT5 release date, quite frankly, I think it's done only when you see it on the store shelves. ^_^

    So Xenus, you think PD is crazy if the 10 drivers refer to the real life top NASCAR drivers ? That's the most likely scenario if we interpret the statement "as is". :twisted:
     
  8. Xenus

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    Nu I think their crazy if they modeled the drivers to the point without helmets and gloves as you'd most likely never see them like that.
     
  9. Gradthrawn

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    In regards to 10 NASCAR cars/drivers, I believe it was mentioned in an interview that since they don't hold the NASCAR license (EA does, I think?), they had to work with each team individually. Apparently, the NASCAR agreement allows for that. Or maybe that was F1 that had that issue. Could have been both. Hmmm, can't remember exactly but I thought it came down to licensing issues.
     
  10. Arwin

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    If I remember correctly, it means that NASCAR doesn't have a central organisation that you can arrange licences with, but have to negotiate licencing deals with each and every driver individually.
     
  11. KKRT

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  12. patsu

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    v_v

    It begins !
     
  13. nightshade

    nightshade Wookies love cookies!
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  14. Gradthrawn

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    :runaway: **Happy Dance!** :runaway:

    Although I'm still pissed Game.UK cancelled my SE order because it was an out of country delivery address. Damn you, damn you to hell Game. :evil:

    Anyone know what company is manufacturing the die cast car models for the US CE and for the EU SEs?
     
  15. patsu

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    Folks, look for this cover on the shelves:

    [​IMG]

    [size=-2]Now let's see what the hoo-hahs are all about... :twisted:[/size]
     
  16. catisfit

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    That's definitely how it works with F1 - FOM release exclusive rights to make a Formula One videogame (unfortunately sitting with Codemasters), but the teams and circuits can negotiate individual rights (e.g. Williams F1 car about to be released in iRacing).

    I'm sure the NASCAR deal was done with NASCAR itself (pretty sure that's what it said in the NASCAR reveal), but they have subsequently signed up with Activision(?) and Eutechnyx are releasing the official NASCAR game, so maybe this deal wasn't NASCAR-wide?

    It's no surprise to me that all the tracks won't be there, but I'd like one of each type though (Daytona covers the superspeedways, maybe Texas or Atlanta or Charlotte (the Brickyard is in), Bristol for the short tracks and I think Sonoma was in GTPSP so that could cover the road courses. That would do nicely.

    As for the drivers, I think they must mean 10 actually modelled drivers. Looking back at the NASCAR reveal trailer, they had Chevy and Toyota (I didn't see any Fords or Dodges), but Chevy covers most of the field so the rest are just paintjobs. For drivers they had Jeff Gordon, Dale Jr, Johnson, Truex, Hamlin and Stewart that I could make out, but they were cloned in the field of 16 (so there were a couple clones of each driver) which didn't bode well. However because bumping up the number of drivers is just a new paintjob, I think this isn't a problem.

    The reason why I think it refers to actual facial modelling is because in the same trailer they had a facially modelled Petter Solberg and Phil Mills in the WRC section, so they're obviously doing something around facial modelling.

    To be honest when it comes to NASCAR I'd prefer to have a completely accurate ruleset (cautions, pitstops, lucky dogs, wavearounds etc) than all the tracks and cars but a neutered experience. Personally I'd love to see 43 strong AI grids, even if the game only displays, say 12 cars ahead and 3 behind to stay within budget, but I don't think that's going to happen!
     
  17. patsu

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    http://www.autoweek.com/article/20101103/SEMA/101109948

     
  18. Nesh

    Nesh Double Agent
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    I like the fact that he said He thinks so just in case :lol:
     
  19. dragonelite

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    It's vapoware till i can feed my playstation 3 with it.
     
  20. Arwin

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    My sentiment exactly. Played F1 2010 today for a bit, and that felt quite good actually (though only time trial). Game looks nice and lots of nice tracks to race on.
     
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