The GT5 expectation thread (including preview titles)*

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NEW INFO: Track Time-Syncing, Randomly Generated Rally Career, Custom Soundtrack...:
http://www.gtplanet.net/forum/showthread.php?t=131860

From the upcoming PSM3 Gran Turismo article:
All of these paragraphs are direct excerpts. I left out most of the information we already know.


Cars
Of the roughly 1000 cars in GT5, about 800 are standard models. Mostly brought over from GTPSP, they're shiny, HD and still more detailed than any vehicle in Prologue. These vehicles only suffer scrapes and scratches, but it's crash consequences that matter. A trip to the gravel trap - or worse, the metal railings - in any car could prove race ending. Think broken gearboxes, brake failures and even engine stalls. All cars regardless of type have fully functioning front reverse lights, horns and get dirty during races.

Dynamic Weather/Time
Snow is similarly impressive, hitting the windscreen in thick clumps before melting into water and being wiped from view. Flakes start to clump in thick grass, tree branches and tracksides before slowly setting onto the track, one lap at a time. It's not just how stunning the weather effects look, though, but their unpredictability which most impresses. Weather even alters the temperature, air pressure and humidity on the track. Forecasts are available for each race, but in a cruelly realistic twist, aren't always accurate. During long races, clouds move across the sky, darkening the track and forcing a constant re-assessment of your race strategy. Failure to read the changing conditions could mean the difference between victory and crashing out.
Daylight alters during longer races, too. Night slowly sets in, reducing visibility and necessitating the use of hi-beam headlights over normal ones. In a 24 hour race, the sky's hue changes slowly fades to black and back without any animations. Stunning. In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits. This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark. Yet another unnecessary detail that only GT offers..

Soundtrack
Just like the PSP version, you'll get the chance to play whatever music you have on your hard drive, so you're only limited by the size of your disk and the range of your MP3 collection.

Customization
You can tell when you're tailing a car with a racing exhaust rather that its standard factory parts, because it looks bigger and sounds louder than normal. You can tune electric cars. Tuning menus are more interactive and visual that before, too, with a much slicker user interface in the garage - though there's no livery editor this time.

Rally
Each race in the rally career is run on a randomly-generated point-to-point course with the aim, like in real rallying, being to beat your competitors times rather than race them head to head. Every rally is also affected by GT5's stunning weather engine, too. There's even a co-driver calling out each corners severity and suggested approach.

Nascar
NASCAR in GT only comprises a few 'official' tracks - including Daytona and Indianapolis - and roughly ten real drivers. The license will also play to the real sport's rules, such as yellow flags and pitting. The NASCARs are also the only vehicles which have bonnets break open and rear windows shatter.


Excerpts from Interview with Kaz

Dirt Track on the online mode, you can drive with many more cars that way. And the Rally mode is different again; each car is on a time trial, staggered by 10 seconds.

Wet-weather pit strategy can make or break your race. You will have to make the right decisions at the right time, and learn to be fast in both wet and dry conditions. This, with 16- player, private online race events, is going to be unlike anything we've seen before. I can't wait.

(Images in the link)
 
I'm a little disappointed with the NASCAR only having 10 different drivers unless they were modeling each driver and their exact setup inside the car individually as in essence there are only 3-4 different cars and all other differences are in the paint job and sponsor stickers.
 
I have no idea I could mean anything from 10 of the 43 cars modeled. To not only having the cars modeled but having the drivers in their racing suits modeled to even having the drivers faces and stuff modeled. If it's the first I'm disappointed if the latter I'm not disappointed but I think they're insane. :p
 
I'd assume 10 known/named drivers? The rest being made up names. Curious if NASCAR will be a full grid or limited to 16.

btw, we should get a release date in the next 2 days right? End of the month timeline n' all.
 
II doubt we'd get the full grid though NASCAR tracks tend to be more visually limited so there is a possibly they could bump the number up to 20 or so But with the drivers I'm not sure why they'd make it up after 10. There are about 20-30 well known popular drivers and then the rest are up and coming drivers drivers for specific disciplines or at the end of their careers and then a few of those that never amounted to anything but are just good enough to keep a ride even if it is a different one every year.
 
I thought it was weird to mention 10 real drivers.

As for GT5 release date, quite frankly, I think it's done only when you see it on the store shelves. ^_^

So Xenus, you think PD is crazy if the 10 drivers refer to the real life top NASCAR drivers ? That's the most likely scenario if we interpret the statement "as is". :devilish:
 
Nu I think their crazy if they modeled the drivers to the point without helmets and gloves as you'd most likely never see them like that.
 
In regards to 10 NASCAR cars/drivers, I believe it was mentioned in an interview that since they don't hold the NASCAR license (EA does, I think?), they had to work with each team individually. Apparently, the NASCAR agreement allows for that. Or maybe that was F1 that had that issue. Could have been both. Hmmm, can't remember exactly but I thought it came down to licensing issues.
 
I am not familiar with NASCAR at all. What does 10 real drivers mean ? :)

If I remember correctly, it means that NASCAR doesn't have a central organisation that you can arrange licences with, but have to negotiate licencing deals with each and every driver individually.
 
"The discs are being stamped as we speak."

v_v

It begins !


:runaway: **Happy Dance!** :runaway:

Although I'm still pissed Game.UK cancelled my SE order because it was an out of country delivery address. Damn you, damn you to hell Game. :devilish:

Anyone know what company is manufacturing the die cast car models for the US CE and for the EU SEs?
 
Folks, look for this cover on the shelves:

61Co0.png


[size=-2]Now let's see what the hoo-hahs are all about... :devilish:[/size]
 
Arwin said:
If I remember correctly, it means that NASCAR doesn't have a central organisation that you can arrange licences with, but have to negotiate licencing deals with each and every driver individually.

That's definitely how it works with F1 - FOM release exclusive rights to make a Formula One videogame (unfortunately sitting with Codemasters), but the teams and circuits can negotiate individual rights (e.g. Williams F1 car about to be released in iRacing).

I'm sure the NASCAR deal was done with NASCAR itself (pretty sure that's what it said in the NASCAR reveal), but they have subsequently signed up with Activision(?) and Eutechnyx are releasing the official NASCAR game, so maybe this deal wasn't NASCAR-wide?

It's no surprise to me that all the tracks won't be there, but I'd like one of each type though (Daytona covers the superspeedways, maybe Texas or Atlanta or Charlotte (the Brickyard is in), Bristol for the short tracks and I think Sonoma was in GTPSP so that could cover the road courses. That would do nicely.

As for the drivers, I think they must mean 10 actually modelled drivers. Looking back at the NASCAR reveal trailer, they had Chevy and Toyota (I didn't see any Fords or Dodges), but Chevy covers most of the field so the rest are just paintjobs. For drivers they had Jeff Gordon, Dale Jr, Johnson, Truex, Hamlin and Stewart that I could make out, but they were cloned in the field of 16 (so there were a couple clones of each driver) which didn't bode well. However because bumping up the number of drivers is just a new paintjob, I think this isn't a problem.

The reason why I think it refers to actual facial modelling is because in the same trailer they had a facially modelled Petter Solberg and Phil Mills in the WRC section, so they're obviously doing something around facial modelling.

To be honest when it comes to NASCAR I'd prefer to have a completely accurate ruleset (cautions, pitstops, lucky dogs, wavearounds etc) than all the tracks and cars but a neutered experience. Personally I'd love to see 43 strong AI grids, even if the game only displays, say 12 cars ahead and 3 behind to stay within budget, but I don't think that's going to happen!
 
http://www.autoweek.com/article/20101103/SEMA/101109948

Sorry, but we have to get to this. Nov. 2 was the last release date for Gran Turismo 5. What's the reason for the latest delay?

It was really to adjust it so it would be perfect. The first game that I made was Motor Toon Grand Prix for the first PlayStation. The year and a half that it was in development, the last three months as the release date approached, myself and my staff were getting three hours of sleep a day to try and get the game done. Near the end, the people from Sony came to our development studio and told us it was good enough and that we could release it. At the time, I probably wasn't thinking very clearly, being as exhausted as I was, and I talked myself into thinking this was good enough and it went to release.

But all the things I thought were not enough yet, the users said the exact same thing when the game came out. That was something I regretted very much when that happened because I knew it was coming. And that happened at the beginning of my career, and it was something I vowed would never happen again.

Do we have a new release date?

There should be an announcement sometime soon.

Will we be playing it by Christmas?

I think so.
 
It's vapoware till i can feed my playstation 3 with it.

My sentiment exactly. Played F1 2010 today for a bit, and that felt quite good actually (though only time trial). Game looks nice and lots of nice tracks to race on.
 
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