Just the load-times. If I remember correctly it's for the tracks. The more impressive part is probably that you can play the whole game without an install. Something that third parties always seem to have trouble with.
I'm not sure about on PS3, but I know Forza 3 on X360 has a second disc of cars that has to be installed if you want to use them. The rest of it can run off the first disc. I imagine that's a space limitation of the DVD vs Blu-ray. That's one thing I always thought was a good move on Sony's behalf.I wasn't even aware there were racing games that have a required install. Goes to show you what I know. Interesting.
Thanks guys, preordered at game.co.uk, no way am i gonna go cheap on the one game i would have bought any console for.
Inside Sim Racing's coverage on GT5 @ Gamescom:
(Starts @ 28:00)
Wow!! I am curious about the handling of the car after that damage.
I assume they offer various options:
No damage, Cosmetic Damage only, Damage effect on controls, Visual Damage and effect on controls?
I wonder if that show has some kind of subliminal message, I still can't figure out what they're reviewing here: http://www.youtube.com/watch?v=V5-BowDSEc0&feature=channelInside Sim Racing's coverage on GT5 @ Gamescom:
(Starts @ 28:00)
No, its not predefined. You can clearly see it on this gif http://i33.tinypic.com/2u5xq9l.gif Its dynamic and depends on velocity and angle.Hm, damage looks like standard implementation for many racing games today. I.e. predefined changes in model geom + textures.
No.Wonder if the 458 catches fire like in real life
Many cars will be finished at 35mph accident.
This is what I want from a sim career mode. People must have to earn fake money by winning races to pay for repairs and also get sponsors or manager. When they get into an accident they must have enough money to repair the car or they start from beginning. Otherwise it is just too fake for me.
Forza does it. Hell, NFS did it ten years ago. The trick is to make it so that the repair costs never exceed your winnings. If you suck, you won't make much money, but you'll never lose money. It's an incentive to actually get better and not just smash your way through races. I'd actually be disappointed if there wasn't a cost for repairs in GT mode.Its a game ... They cant do that, because You would never finish GT mode. Remember its still a game and its still need to be fun, even on hardcore settings.
No, its not predefined. You can clearly see it on this gif http://i33.tinypic.com/2u5xq9l.gif Its dynamic and depends on velocity and angle.
And You can compare both photos i posted, those are from the same car and damage looks different. Actually on GTplanet there even more damaged Ferrari 458.
This demo hadnt separation, except mercedes' emblem that fall off - http://i53.tinypic.com/2mzdqwo.jpg
Every hanging part has physics. Damage model is really impressive its definitely beyond Grid/Dirt's deformation and something similar to GTA 4 one and all of that on stock cars. And You have to remember that its first PD implementation in history of GT series.
No.