Billy Idol
Legend
What I wonder during testing GT5 and watching others play:
Why don't at least include kind of punishment model.
For me it is kind of ultra lame when driving Nürburgrin with 150+km/h, crashing into the wall and nothing happens...in the best case, I could even gain some time due to the short cut or due to the fact that I did not brake.
I accept that it is difficult to include a damage model (in this respect I think that racers like Motorstorm and Burnout are much more realistic: hit a wall, and you are typically destroyed and thus get some form of punishment).
But why didn't they include some kind of time penalty, or something like this (drive 10 seconds after crash only in first gear)...I mean, typically in a racer it should be priority number one for the gamer to not crash...in GT5, the consequences of a crash are often negligible and sometimes you even gain...
Why don't at least include kind of punishment model.
For me it is kind of ultra lame when driving Nürburgrin with 150+km/h, crashing into the wall and nothing happens...in the best case, I could even gain some time due to the short cut or due to the fact that I did not brake.
I accept that it is difficult to include a damage model (in this respect I think that racers like Motorstorm and Burnout are much more realistic: hit a wall, and you are typically destroyed and thus get some form of punishment).
But why didn't they include some kind of time penalty, or something like this (drive 10 seconds after crash only in first gear)...I mean, typically in a racer it should be priority number one for the gamer to not crash...in GT5, the consequences of a crash are often negligible and sometimes you even gain...