The GT5 expectation thread (including preview titles)*

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It was there was a video of someone repeatedly wreaking a nascar and that gif is basically the damage after each accident.
 
GT is a driving simulation, they should have stick to that, and not try to beat the competition where everyone fails because of hardware limitation.
Its not matter of hardware limitation but license issues.
Dont judge bouncing from walls too, because demo had rollover turn off and cars behave quite strange sometime. I think that they do quite good job for theirs first damage release in series, better than i expected, but I would rather see mechanical damage than visual - more important too me ;]
 
Its not matter of hardware limitation but license issues.
Dont judge bouncing from walls too, because demo had rollover turn off and cars behave quite strange sometime. I think that they do quite good job for theirs first damage release in series, better than i expected, but I would rather see mechanical damage than visual - more important too me ;]
Indeed, it doesn't matter if the car doesn't deform visually, but I do expect the race to end after hitting the wall with decent speeds.

Also what goes to the visual damage the Indianapolis 500 is still the best, crashes looked like proper explosions. ;)
 
(IRL) NASCAR "lights" aren't actually real tho, they're just stickers.

To me that gif looks more like a cut together stages-of-deformation demo rather than an actual representation of what happens at crash time.

Oops, my bad, while jumping from websites to websites I didn't see that only the Nascar damage video was on B3D.
I was also referring to the other video with non Nascar cars and the light problem is still there.
(a video with an orange and a white super car).

Of course the game isn't even finished yet, so what we are seeing now is a WIP but if they keep up with the release date they announced, I don't think they will have time to polish this feature of the game to make it with the same quality level of the rest.
Honestly I hope I'm wrong.

About the "licence" potential issue opposed to hardware limitation ... I really think it is false, they already have deformations for some super cars like Ferrari and some others, so what is preventing them to go any further if it is not for hardware limitation reasons.

For sure they did a very good job so far, but it is still not even close from being realistic
 
Its not false. You can read about it in almost every interview with developer who made popular racing game, even Criterion said that in DF interview ;] [check it]

And about deformation - You can do it on every car, but it really depends how deep and complex deformation is. Some manufactures allow more, some allow less. Some wont mind if tires or doors goes off, other does, but noone allow to deform car to the degree when cockpit or seats are getting damage.

BTW dont count that windows or light glass will break in GT 5, maybe in racing cars, but really doubt that.
 
Its not false. You can read about it in almost every interview with developer who made popular racing game, even Criterion said that in DF interview ;] [check it]

And about deformation - You can do it on every car, but it really depends how deep and complex deformation is. Some manufactures allow more, some allow less. Some wont mind if tires or doors goes off, other does, but noone allow to deform car to the degree when cockpit or seats are getting damage.

BTW dont count that windows or light glass will break in GT 5, maybe in racing cars, but really doubt that.

About the lights ... there is not a chance as they are part of the whole mesh but with very detailed textures (as far as I know).

I may have not made my point clear from the very beginning.
What I wanted to say is ... on a very realistic driving simulator, why bother yourself making a damage feature that you can only half achieve for many reasons and that even your direct competitors failed to even make with half the quality of what you did (That is for you Turn1), where you could spend time polishing other aspect of the game like the AI for example, or making features that never have been made before.

Speaking about features that no one ever made, I recall myself drooling in front "Afrika" where you get a photo safari simulation with explanation of all the fauna and flora of where you are and what you shoot (Like National Geographic, but fun).
When you look at GT, it becomes more and more like a "drive any cool car you want buy staying home" game ... like a car encyclopaedia. I wonder if that would be cool to have something like a museum section in the game where you get the whole story of every car company with photos, testimonial (like every time you buy or win a new car, you also unlock part of the museum related to the car company), and an engineer section where some mechanics would be explained (like how does a combustion chamber works, how do you adjust a spoiler and why) a fun way to learn more about cars and that might give you tip on how to customize your ingame cars to make them more efficient.

PS : Car manufacturer are pussies, you can find all their car wrecked anywhere using Google image, could any of them manufacturer can guaranty us that if we crush there car onto a concrete wall at 120mph, the seats and the cockpit will still be intact and we can get out of it safe (why not make a general statement at the beginning of the game to explain that it a game and as so it cannot represent the truth of the car driving behaviour or shape ... whatever there lawyer would have make them say about that).
Image impact wise, do they really think that having one of there car modelled in a game, completely destroyed in a more or less realistic way, may tarnish there image more than manufacturing real car with huge brake defects that killed people and cost the company billions of dollars (yes I'm looking at you Toyota) ... When will all those marketing and PR douche bag get some common sense? BS

And honestly Criterion did a f*cking good job on that but my reference ... keeping the console generation context in mind ... was and still is Destruction Derby, but you can't call that game a car simulator.
 
why bother yourself making a damage feature that you can only half achieve for many reasons and that even your direct competitors failed to even make with half the quality of what you did
Its simple, because reviewers and casuals players whine about that. You can even read some GT 4 reviews where writer points that series got stagnated because of lack of damage.

BTW Kazunori said couple of times, that they didnt want to do damage, because from his observation of internal tests, most ppl turn them off after couple of tries. Game just become too hard.

And honestly Criterion did a f*cking good job on that but my reference
Yeah, but they couldnt use any licenced cars because of that ;\
 
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Its simple, because reviewers and casuals players whine about that. You can even read some GT 4 reviews where writer points that series got stagnated because of lack of damage.
The shame about that is whiner are not even the real fans ... and I don't really think that GT is aimed for casual (like we say in my country: it is like feeding the pig some caviar)

BTW Kazunori said couple of times, that they didnt want to do damage, because from his observation of internal tests, most ppl turn them off after couple of tries. Game just become to hard.
That is exactly what I'm certain about, if you make a driving simulation 100% realistic, you will soon see why pro drivers are paid so much ... it is a freaking real job.
Everyone can brag about beating any major champion's lap time on a racing on a game, but give them a game that perfectly simulate those races and they will whine to their mom after 3 turn ended on a tree.

Yeah, but they couldnt use any licenced cars because of that ;\
And buy playing that game you can say ... "licensed cars" isn't a mandatory to have plenty of fun.
 
The shame about that is whiner are not even the real fans ... and I don't really think that GT is aimed for casual (like we say in my country: it is like feeding the pig some caviar)
...
And buy playing that game you can say ... "licensed cars" isn't a mandatory to have plenty of fun.
But as you described in your great idea of having encyclopedic content to educate the driving nuts, GT is all about the real cars. GT without licensed cars stops being GT, no matter how good a game it is.
 
I thought they did a small "car history" presentation in Gran Turismo before ?

What's the oldest car in the series ?
 
When you look at the video footage, the car hits the wall or safety rail, at something like 120mph ... and the car lights cover don't even explode from the impact or hang down. Just some mesh bending and texture covering (when you look at real races, an impact like that takes out the front bumper 95% of the time)

They shouldn't honestly try to make something they can't master yet.


There biggest mistake was to overestimate Turn10 and try to overfeature what Forza III was supposed to be.
Bad competitors never make the market better.

You want to see some of the things that happen in real racing? Its not really a question of having mastering how a car would handle realistic damage in a videogame its realizing that once you have a crash, depending on dynamics it can be a time penalty or the end of your car.

I gotta quote an old drunk driving commercial "on the street you don't get another quater" they used SEGA's 80s OutRun in that old tv commercial. Or better yet "in real driving you don't get a rewind button"

Meanwhile lets say the laws of realism were applied to a popular game that keeps being referred by the pressed as being realistic... Call of Duty Modern Warfare and apply realistic handling of a weapon (the weight will affect your accuracy), and physical damage, next thing you know once you get shot in your hand, you cannot hold your rifle right, your reaction time will not be fast enough to switch weapons and you become an easy target for the enemy death bullet.

Realism is overhyped by the gaming media, for the longest time, they have kept making the consumer feel as if realism is actually a good thing to have in a videogame.

http://www.youtube.com/watch?v=x9QIPnvsIGk

http://www.youtube.com/watch?v=wsjApAZGHhk

About the "licence" potential issue opposed to hardware limitation ... I really think it is false, they already have deformations for some super cars like Ferrari and some others, so what is preventing them to go any further if it is not for hardware limitation reasons.

For sure they did a very good job so far, but it is still not even close from being realistic

Deformation and damage are two different things, realistic physics and handling or close to realisim has to follow rules observed in real life, you can look at many videos on the internet where real racing is performed, in a real race a driving career can end when the car's gearbox breaks down or when someone makes an error by turning too early/late then tapping another car or being in the way and the race is over in an instant when your racing car gets damage that cannot be repaired.

PS : Car manufacturer are pussies, you can find all their car wrecked anywhere using Google image, could any of them manufacturer can guaranty us that if we crush there car onto a concrete wall at 120mph, the seats and the cockpit will still be intact and we can get out of it safe (why not make a general statement at the beginning of the game to explain that it a game and as so it cannot represent the truth of the car driving behaviour or shape ... whatever there lawyer would have make them say about that).
Image impact wise, do they really think that having one of there car modelled in a game, completely destroyed in a more or less realistic way, may tarnish there image more than manufacturing real car with huge brake defects that killed people and cost the company billions of dollars (yes I'm looking at you Toyota) ... When will all those marketing and PR douche bag get some common sense? BS

And honestly Criterion did a f*cking good job on that but my reference ... keeping the console generation context in mind ... was and still is Destruction Derby, but you can't call that game a car simulator.

Do you know what happens when a manufacturer has their product being the subject of simulation damage anywhere, either by computer CGI simulation or a videogame racing simulation?

Do you know what happens when a publication or a tv program shows footage of a car getting damage? Have you for example seen an episode of TopGear where they took two brand new Bugatti Veyron Super Sport and crashed them to show the public what happens?

There have been many car-witch hunts in the past when a problem was discovered, the most recent being Toyota with the Lexus SUV being treated to breaking while taking a curve leading to a Consumer Reports magazine issuing a "Do not buy" warning... on an SUV.

http://www.youtube.com/watch?v=ADx28mrhZlY&feature=related
 
Do you know what happens when a publication or a tv program shows footage of a car getting damage? Have you for example seen an episode of TopGear where they took two brand new Bugatti Veyron Super Sport and crashed them to show the public what happens?

Did they do that???



There have been many car-witch hunts in the past when a problem was discovered, the most recent being Toyota with the Lexus SUV being treated to breaking while taking a curve leading to a Consumer Reports magazine issuing a "Do not buy" warning... on an SUV.

http://www.youtube.com/watch?v=ADx28mrhZlY&feature=related

Well kind of off topic but I feel that there are deliberate efforts to destroy Toyota's reputation with false claims. Some competitors simply dont like Toyota's better offerings in the US.
 
Patsu, you're very close! ;)

Nascar don't have light covers, just stickers that look like lights. Reality is sometimes stranger than fiction. ;)
 
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