The GT5 expectation thread (including preview titles)*

Discussion in 'Console Gaming' started by mckmas8808, Dec 20, 2006.

Thread Status:
Not open for further replies.
  1. Gradthrawn

    Veteran

    Joined:
    Jun 18, 2006
    Messages:
    2,265
    Likes Received:
    84
    Location:
    Michigan
    Here we go:

    Premium Cars

    Standard Cars

    Both of those videos have been previously posted, but watching them back-to-back provides a nice comparison.
     
  2. deathindustrial

    Regular

    Joined:
    Jan 5, 2007
    Messages:
    800
    Likes Received:
    59
    Location:
    Soviet Kanuckistan
    I like this feature a lot. Do any other racing games currently offer spectator mode for online races?

    Cheers
     
  3. theystolemyname

    Newcomer

    Joined:
    Jan 29, 2006
    Messages:
    13
    Likes Received:
    2
    So this is why GT5 has been delayed so long. PD and Sony were plotting how to divide the game into 'on-disc' content and 'pay extra on release day' "premium" content.

    How much would it cost me to get the full GT5 experience if I cared to support the terrible abuse of microtransactions? $200? $300? $1000?
     
  4. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    How long does it take to model a premium car ?

    Do you really want the full GT5 experience ? I think some gamers want to race in their own cars, which is understandable; collecting all the cars in premium quality would be rather hardcore. Many of them are average class sedans right ?
     
  5. tha_con

    Banned

    Joined:
    May 15, 2007
    Messages:
    1,928
    Likes Received:
    0
    Location:
    Manhattan, KS
    Have you even read any of this thread? At all? All of this is included on the disc, and none of it is done through microtransactions. Seriously...
     
  6. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    I am not sure. The squeal may come from another demo station on the show floor. If you look at the standard cars trailer below, the cars didn't make any squealing sound on gravel.

     
  7. theystolemyname

    Newcomer

    Joined:
    Jan 29, 2006
    Messages:
    13
    Likes Received:
    2
    No, I haven't read the relevant portions of this 165 page thread regarding that. If the premium cars aren't required to be purchased as dlc, then I was wrong. The prospect of seeing a huge list of cars as dlc priced at $rip.off apiece when I finally fire up GT5 startled me badly enough that I felt the need to post about it.
     
  8. DonaldDuck

    Newcomer

    Joined:
    Mar 15, 2009
    Messages:
    90
    Likes Received:
    0
    It´s becoming clear that the high amount of time PD employed in its game is paying dividends. Obviously the tracks show tricks, and some shortcomings can be found here and there, but the overall quality is simply erasing each and every doubt that I could have.

    The main question now seems to be how many cars will have interiors modelled. Well, I suspect that the issue of downloadable content is around us...but at the same time we have the evidence of Prologue, that showed some "cheap" cars with beatifully rendered cockpits... My bet is that the users of Prologue will import the interiors of these cars for free (that´s almost a given, if the data is compatible why not allow that?), and beyond that who knows...

    In any case, the modelling of 1.000 cars seems too demanding even for Polyphony. No offense, but I found car´s interiors in Forza 3 less detailed (at least, in-game) than Prologue´s. The effort is there, of course, but I imagine that artist working with 3D editors spent more time per car in PD that in Turn10, and that´s money. At the same time, I don´t know if some form of prebacked lighting is patched into GT5 cockpits. If that´s the case, more time/money has to be taken into account. The tweaking of that has the smell of napalm burning in the brain of the artist at dawn, you know.

    I live in Madrid and frankly the videos and images of the circuit seems so accurate that I have to admit that GT is definitely a day one... It´s not the raw effort, nor the resolution, nor the numbers... is the apparently insane care of PD that has sold the game to me. Ok, they have the time, the founds that others haven´t, but.... the results are simply awesome, at least from what we can see now.

    It´s like I HAVE TO support that effort. It´s so unusual to choose care over profitability that I feel guilty if I don´t buy the damn game. If GT5 is not a critical success Yamauchi may be in a trouble, but... I subjectivly agree with his approach to gaming.
     
  9. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    You're the second person who tells me this. A GAF poster in Rome made the same comment about the Rome track. ^_^
     
  10. DonaldDuck

    Newcomer

    Joined:
    Mar 15, 2009
    Messages:
    90
    Likes Received:
    0
    Believe me, it´s just absurd how REAL (accurate) seems to be the track. OK, some flat corners, "photoshopped buildings" and so on if you look at the end of that intersection, but I use to go with my camera around during some evenings (I like photography) and man, they have it right.

    If the goal is to make you really feel that you´re racing in the streets that looked at you during the last twenty attrocious traffic jams definitely my revenge is on its way... I´ve been looking at the Metropolis building for hours along all those years... just eating smoke of tired cars... la Gran Via and the Castellana crossroad could put you near Michael Douglas performing Day of Fury ;-). Beautiful place in any case... better by foot in a pleasant evening.

    Yes, the screens are great.
     
  11. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    I hope you also got him to ride shotgun with him on one of the track drivers? In the bmw m5?(the car might have changed). Costed like €70, and you had to book in advance or get lucky.
     
  12. chris1515

    Veteran Regular

    Joined:
    Jul 24, 2005
    Messages:
    3,335
    Likes Received:
    1,935
  13. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    11,138
    Likes Received:
    1,695
    PD doesnt seem to care much about the WRC mode. Is it just the cars and drivers that they are taking from the WRC license?
     
  14. sir doris

    Regular

    Joined:
    May 9, 2002
    Messages:
    649
    Likes Received:
    109
    The optomist in me is thinking PD are talking NASCAR at E3 and will hopefully annonce the WRC features at the european event in Germany.
     
  15. Weaste

    Newcomer

    Joined:
    Nov 13, 2007
    Messages:
    175
    Likes Received:
    0
    Location:
    Castellon de la Plana
    I wonder how dynamic that lighting system is, does the sun move in the sky, do the shadows lengthen and shorten and change their orientation, or are they simply changing the brightness of a fixed light?
     
  16. KKRT

    Veteran

    Joined:
    Aug 10, 2009
    Messages:
    1,040
    Likes Received:
    0
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    Frankly, I am waiting for Sony to retract the 1080p 3D claim. ^_^

    Has anyone else reported on 1080p 3D for GT5 ?
     
  18. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    But like how 2D "1080" is in reality 1280x1080, would 3D "1080" be 1280x1080? :lol: :razz:
     
  19. jlippo

    Veteran Regular

    Joined:
    Oct 7, 2004
    Messages:
    1,299
    Likes Received:
    388
    Location:
    Finland
    Logical choice would be 640x1080x2. ;)
     
  20. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    Yeah, makes sense to have lower vertical res. Have they show 3D extensively ? I didn't see many impressions.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...