The retail price is $499.99 (just for the game, that's not a bundle), so don't bother trying to pre-order it.
What does Gradthrawn mean when he says it's not a bundle and yet costs $500 just for the game ?
He means it's not a PS3 bundle if I'm not mistaken.
Edit: BTW, that price is incorrect. It's $99.
It was purposeful going by the eyes afterwords. He was just trying to increase his chances again.
There are two types of car in Gran Turismo, apparently: premium cars and standard cars. The latter, it's worth noting, are only standard by Yamauchi's exacting principles: there's over 800 of them, they cover the majority of the vehicles included in all the previous Gran Turismo games, including the PSP version, and they've been optimised and upscaled for the PS3.
....
The 200 premium cars that take the final count past the 1000 mark are something else, however. The premiums have been lavished with a slightly worrying amount of detail - every single screw is visible in the hubs, the interiors have been recreated down to the stitching (standard cars won't have interiors, which is a bit sad, but there are, like, 800 of them), and their undersides have been comprehensively modelled to take into account a new physics system which, along with allowing for dents and scratches, can sends your ride flipping through the air during collisions.
From the photo mode, Yamauchi turns his attention to the online suite, as this is the first Gran Turismo game to include extensive PSN functionality. GT5's actually become a rather social game over the course of its development, and the current build supports BBS, personal logs, mail, and something called My Lounge. That turns out to be a friends network of sorts, where you can gather with other players and chat, or check up on their progress in the game, alongside the nifty stuff like setting up races and spectating on events that are already underway.
Dozens of other details spill forth after that: the day-to-night transitions that can take place during a race, the 3D visuals and face-tracking in cockpit view (combine those last two and the results are astonishing as the horizon line disappears into the distance), classy visual effects like smoke illumination, collision sparks, and kicked-up debris.
So very limited edition then!Eurogamer has confirmed in their hands-on preview that the Collectors Edition is only playable in 3D. Worse, it only works with Sony's XBR-60LX900
Why does it only work on one TV, and why would it be 3D only? Doesn't really make a lot of sense.
Ha ha ha! Can't believe I got suckered in by that one. I'm normally the twisted fiend messing with everyone else's heads.Damn you Gradthrawn. Stop playing with my mind.
They are wrong for sure. Interiors dont equal cockpits for Translator-san probably. We dont have even one proof that there want be cockpit views in all cars. Every car on trailer or in demos/Prologue has cockpit view [except concept GTR and GT HD demo]. Even Suzuki Swift and Cappucino, Evo IX and X, Honda Integra 94' and many more has cockpit views and they're not definately premium cars.In surprise to no one, there still seems to be some confusion in regards to what Premium and Standard cars actually entail. The numbers are probably right, but the details may be wrong.
At one point during the presentation, while showing off close-ups of engines, wheels, and grilles that compared real photos to GT5 screenshots (almost impossible to distinguish between the two), Yamauchi conceded that his team has "actually gone too far in modeling some of this detail" and even went so far as to suggest that it might be "more suited to the next generation of PlayStation." The most impressive of these shots--even more impressive than the Audi wheels and ceramic brakes, or the Ferrari engine underneath a glass hood--was undoubtedly the one that showed the interior of a race car, possibly a Nascar. The interior was absolutely packed with minute details, including a carbon fiber panel of switches and buttons, safety wires, and of course the driver's harness.
All of the Nascar rules will be in full effect, and we got to see some great-looking screenshots of pit crews working on cars.
The most impressive track, though, was the Nurburgring, not only because it's so huge, but also because of the ridiculous amount of work that has gone into recreating it. For example, when racing in a 24-hour event at the track (which you will have the option to do in real time), you'll not only get to see the day-night transition but, because it's such a long event, you'll notice that many of the spectators have tents or camper vans that aren't there during normal races.
with some exaggerated head movements, we were indeed able to look left and right from inside the cockpit of the Dodge Challenger that we'd opted to take for a spin around the new Rome street circuit. Unsurprisingly, particularly given that we were using a force feedback steering wheel to play, the car handled very believably and, unsurprisingly, it took us a couple of corners (and a couple of spins/collisions) before we felt completely comfortable with it.