Someone upload it somewhere. Do something
Grrrr, Can someone help me out here in creating a Japanese PSN account? I seem to be doing something wrong at the Address part? This isnt on the HK store :|
sorry didnt notice they werent direct grabs, (my eyes were drawn into the picture) in saying that it looks very similar to the directgrabs though (but very hard to say about AA as it is 1080p displayed in a small region)What AA? The screens are taken directly from a TV (not framebuffer grabs) and downscaled to fit the picture size. As such, you get supersampling AA in the process. The original could very well have no AA for what we know.
I have to admit, those screens do look a bit too real, not because of the AA but because they just look damn real.
LB said:I have to admit, those screens do look a bit too real, not because of the AA but because they just look damn real.
Damn it. The pics you posted make me very curious to see it. It looks too real! I wasnt expecting GT:HD to look that good. Imagine how GT5 will look
GT:HD is no more, this is a GT5 Preview version and if the previous "preview" (Concept) versions are anything to go by we should all expect the game to look even better when the retail version is released.
All I can say about those images is.... DAMN
Yeah that made the looks much better despite that it used the same assets as in the game. I wish they'd do that in game.I bet they pulled the same trick they already used on GT3/GT4 opening movies: render frame by frame the movie using the in game engine.. and then composite many frames to obtain a single frame in the movie -> high quality motion blur and AA.
Wish they could do this in realtime..lol
Marco
They cancelled it a while ago. Maybe they decided to keep the name though as there isn't many more car shows they could use left.Are you sure? because I think the video said "GT:HD" and if I am not mistaken this should be the free download
I believe this is far from being a preview of GT5
(high quality) Blur wise yes.. I would use CELL to do that..(as post processing effects)..even though one needs to probably output a velocity buffer for the cars with RSX.Do you think its impossible to make a very close effect in real time?
I think polyphony should now focus more on the environment aspects of the tracks than just the cars.
Some nice trees that don't look flat, dynamic weather that changes while racing (ex. first minutes are light sunny/medium cloudy and during the midle of total lap ammounts, heavy clouds storm the sky and starts raining forcing a pitstop for tire changing, or dense fog. But this should be random in everytrack.) About time they could add an option to turn car damage on.