If you mean why would eidos help It would be cause square-enix bought out eidos a while back. So that means the number of staff members increased.
their development arms are most likely separate from each other. different engines means different tools and good luck trying to use some proprietary tools in a foreign language, why do you think unreal is non existent among japanese developers. (yes im aware there a few studios that are using unreal but they are the exception not the rule, but the point was that its difficult to cross communicate technologies when there is a language barrier) (the small handful of games that use unreal asura's wrath, lollipop chainsaw, Magnacarta 2 (kr), shadows of the damned, lost odyssey, last remnant which had severe technical problems and was even canceled on the ps3 as a result)
that quote about ff13-2 is essentially based on what mainstream perceive b3d/df will see the difference quite easily, and her mentioning the dithered hair also makes it obvious that they haven't really done anything to improve the resolution.
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