Thanks Al, I'm really surprised in a positive way that a lot of people that play the PS3 version hardly notice when the engine drops the res.
My bad, I totally forgot about that cut-scene...what is really interesting is that even though the game changes resolution on the fly the guys at DF stated that in the 360 version the IQ was pretty consistent, I can't wait to play the game myself and see this.
It's really great to see all those latest awesome looking titles and these tricks and new techniques we're seeing from devs after 5-6 years from the PS360 launch...very interesting stuff.
I'll go a little off-topic and say that I can't wait to see if and how much Remedy modified/improved their AW engine in terms of IQ.