(((interference)))
Veteran
That's some massive difference in visuals there. It's like Xbox to Xbox 360
Strategy Informer: You've mentioned how the console versions have been made from the ground up, and how you've been greatly improving the graphics across all versions... but the 360 and PS3, they're getting on a bit now. Are you worried that the console versions are going to too inferior due to the ageing hardware?
Daniel Oberlerchner: Well... you know... *laughs* I can tell you that we are going to have the optimum experience across all platforms, and they are going to be different experiences. There IS a technology gap. Some studios say they are going to have the same quality across all platforms, which is to say you take the weakest platform - the Xbox 360 - and you have the same crappy textures for the Playstation 3 and the PC.
It was just a couple of weeks ago there was a PC game that was... *laugh* well, I don't really want to go into details, but our decision is that we want to have a really hi-res experience on the PC. There is no reason why we should create hi-res textures, then just make them blurry for a console version, then put everything back on the PC again - it doesn't make any sense.
We want to make sure everything is maxed out on every platform - for example on the Playstation 3, it is a bit better in terms of Aliasing, but then extra memory is going to be better on the Xbox 360 because the PS3 doesn't have direct memory - so it has to share everything. So it's going to be different, but it's going to be the same game, with the same features.
Well I've not read the whole thing but Dice has just demonstrated in the same time the restriction enforced on developer by DVD capacity and the benefit from more storages (an extra dvd)and partial hdd install.What an idiot. Especially considering how his game is the perfect example of how boring tiled textures can look, no matter what their resolution is.
But yeah, go on and laugh about id and Rage, it's his reputation that gets the hit...
He's not even a dev. He's a "senior brand manager":If it hasn't ended after statements from such renowned developers as Carmack it sure as hell not going to end after an opinion from some b-tier dev
In that comparison, give me the MSAA every day of the week. But if you have to choose between 60fps and 15fps (to take an extreme example), the decision becomes less obvious
There's about a GB of space free on the Battlefield 3 single player disk. The reason for the 1.5GB "HD Texture Pack" isn't DVD space it's bandwidth. That'll be the same reason why you can't put the HD texture pack on the 4GB 360's internal flash or a USB drive.
Even if the 360 had a Bluray drive it'd still need the install - perhaps an even bigger one like the PS3.
I wonder how far into development they decided they were going to need an install? Makes comparisons to games that fit the requirement to run off the DVD drive without a stonking great hit to visuals a bit unfair really!
It's odd because BF3 console WITH the texture pack isn't really better looking than some other console games, and TONS of games without texture packs look way better than BF3 does without the pack installed. It seems to be a false conceit.
If it can really help improve graphics though, I'd like to see other games use it.