I played the game and didn't notice 1/10th of a second lag! That should be extremely jarring. I'll give it another look at some point.
I played the game and didn't notice 1/10th of a second lag! That should be extremely jarring. I'll give it another look at some point.
Didn't grandmaster establish that the point at which people start noticing latency at 150ms?
Jumping should have an animation delay in some cases though right? At least in realistic shooters, you can't jump very well if your legs were already stretched. When running you can jump at the moment your next 'standing' leg touches the ground, causing a small delay, and then you still need a little bit of extra bend and stretch to launch.
Heracles Chariot Racing - Minis
PSP Avg:29.908 Tear:25.806%
http://zoome.jp/ps360/diary/474/
PS3 Avg:28.351 Tear:0.000%
http://zoome.jp/ps360/diary/475/
I guess that supports the theory that these titles are emulated then. Do they render at the same 480x272 resolution as the PSP versions? The PS3 video looks cleaner?
Looking forward to ps360's FFXIII analyses I won't be looking at it until the English version appears.
Performance improvement for Bayonetta in Cut-Scenes is interesting. I was hoping that to see a better improvement with the framerate, It manages to stay above 35fps at all times.
Thank ps360.
The Framebuffer remains the same regardless of the resolution...so why the improvement in framerate at 480p ?
360's footage of bad company2 is out.
http://www.gamersyde.com/stream_battlefield_bad_company_2_panama_canal_gameplay-13868_en.html
can any make an analysis?