grandmaster
Veteran
Curious, how was the tearing compared to GT5P?
Pretty much the same and very noticeable.
Curious, how was the tearing compared to GT5P?
Pretty much the same and very noticeable.
It's awhile since I played GT5P admittedly, but I can't recall any races that started from the grid.
I think that GT5 is a beautiful game but it makes a lot of sacrifices to maintain that graphics quality, even the way the A.I behaves, is more like its always trying to maintain a predetermined distance from every car instead of trying to compete, I don’t know if it’s to keep a higher framerate, but doing that would lose the point of making a racing simulator.
Some are, some aren't. You don't need fps check for that.any word if Uncharted 2's cut-scenes are real time?
You can be sure that if the scenes are movie files that they are compressed, uncompressed video just takes way too much space.Hmmmmm,well Ive been thinking, Batman AA's movies were all pre-rendered...but you could see that cause of the compression of the media.
For Uncharted since it's on a BD it's all uncompressed....so now it's unbelievably far more harder to tell when it switches. i just wanted to know how well the motion capturing is between a scene that is pre-rendered and one that is realtime.....and how much of the scenes are done in realtime.
It's very convincing that it looks all realtime.
You can be sure that if the scenes are movie files that they are compressed, uncompressed video just takes way too much space.
UNCHARTED 2 Capture6
Cut scenes in U2 are obvious from the insane AA compared to in-engine cut scenes.
I'm not so sure about all cut scenes in Uncharted 2...in the theaters mode the cutscenes loading follow your ingame progress...if you are in the same level of the cutscenes selected in the theaters, the loading not exist, but more distant is your progress & more long loading need to watch the video...it's pretty bizarre for a simple video. First uncharted it wasn't so.To add to this, uncompressed videos are high bandwidth, which would defeat the purpose of hiding game asset loading.
you mean gt5p
Yeah mostly, but I have seen a lot of GT5 videos where the cars behave the same way. Check at this video for example, http://www.youtube.com/watch?v=ug21_uDXjs8.
To add to this, uncompressed videos are high bandwidth, which would defeat the purpose of hiding game asset loading.
720p is approximately 1 million pixels. At 24 bit colour that's 24 megabits a frame. 30 fps = 720 megabits per second. How many optical drives can offer that level of performance...?Anyways, i thought ps3 had plenty of bandwidth to play 1080p media for both video games and movies
Uncompressed 720p video weighs in at 3 megabytes per frame, 90 MB for one second of 30fps video. 2 hours would require 650 GBs storage. 1080p would need twice that.In any case FF13 is going to have over 2 hrs of it
Tests showed 40 Mbps compressed video, MPEG2, AVC or VC1, was pretty much indistinguishable from the uncompressed original by most people.(either that or they're using far better levels of compression)
Anyways, i thought ps3 had plenty of bandwidth to play 1080p media for both video games and movies, In any case FF13 is going to have over 2 hrs of it, and it's believed to be all in 1080p for ps3. (either that or they're using far better levels of compression)
720p is approximately 1 million pixels. At 24 bit colour that's 24 megabits a frame. 30 fps = 720 megabits per second. How many optical drives can offer that level of performance...?
Uncompressed 720p video weighs in at 3 megabytes per frame, 90 MB for one second of 30fps video. 2 hours would require 650 GBs storage. 1080p would need twice that.
Tests showed 40 Mbps compressed video, MPEG2, AVC or VC1, was pretty much indistinguishable from the uncompressed original by most people.