I just wish they'd anti-alias more console games. The hardware can do it. But it's not a priority, and I don't understand why. I'll be playing it on a SDTV tho, if I buy it, so I guess that'll help out with the jaggies.
But, c'mon. It's 2007. The hardware is designed for anti-aliasing. I've been using it on my PeeCee since 2002 or so. That and anisotropic, which 360 should be even more capable of than AA with decent speed.
Yes, graphics whore here. I'd trade some specular shader nonsense for nice, clean edges, eh.
This should be lit up well come tomorrow Pretty cool concept I think. That's with 4,700 players.
It depends completely upon the game and the resources it needs. It's not like the PC where you simply say "turn on AA" - the 360 makes it far more complicated, and with the PS3 you're rather limited in bandwidth off the bat so enabling high levels of AA just really isn't feasible for most games.I just wish they'd anti-alias more console games. The hardware can do it.
But your PC and 360 are quite different hardware. Obviously, if the 360 was capable of anisotropic filtering that easy, more games would have it. Forza2 for example could really use it, yet it has really crap filtering.But, c'mon. It's 2007. The hardware is designed for anti-aliasing. I've been using it on my PeeCee since 2002 or so. That and anisotropic, which 360 should be even more capable of than AA with decent speed.
The lack of AA - and perhaps aniso even more - stick out to me like a sore thumb definitely in a lot of console games, but I don't think it's a case of developers just not caring about them per-se, it's just that the hit they take in a particular game may not be worth it or it may involve too much complexity with the current engine.Yes, graphics whore here. I'd trade some specular shader nonsense for nice, clean edges, eh.
I totally agree.I just wish they'd anti-alias more console games. The hardware can do it. But it's not a priority, and I don't understand why. I'll be playing it on a SDTV tho, if I buy it, so I guess that'll help out with the jaggies.
But, c'mon. It's 2007. The hardware is designed for anti-aliasing. I've been using it on my PeeCee since 2002 or so. That and anisotropic, which 360 should be even more capable of than AA with decent speed.
Yes, graphics whore here. I'd trade some specular shader nonsense for nice, clean edges, eh.
I also notice the lack of anisotropic filtering probably more than AA myself, but I'm not going to go that far.I wouldn't trade shader quality, though (and to be honest 'specular nonsense' probably doesn't cost much performance anyway). I would trade resolution, though, and I'd rather play 480p with 4xAA/16xAF than 720p without either. Upscaling the former and writing HUD/text at full res wouldn't look that bad, IMO. Framerate would be drastically improved as well, allowing stupendous overdraw for grass, foliage, smoke, etc.
Can't say I agree with that. I've never had a PC that can run the games I run with AA without a notable framerate hit. eg. Guild Wars can drop down to 20 fps regularly on a 9600 Pro, a PC that at least matches the recommended system. Now I don't PC game a lot, so perhaps I just pick up titles that don't handle AA well, but in my experience, I've never got stable 60 fps without AA, so never consider adding it. The only hope is playing old games on modern hardware, and in those cases the reason I can get faster framerates with AA is because the graphics are inferior. So sure, tone down the graphics a load and you can get AA, but then the rest of the game looks rubbish! On PC you're used to crappy all-over-the-place framerates, but that's not what I want from a console, and I don't see that any games targetting modern hardware can have all the bells and whistles at a good, stable framerate alongside AA unless you have an over-the-top rig far in advance of what the game was designed for.But, c'mon. It's 2007. The hardware is designed for anti-aliasing. I've been using it on my PeeCee since 2002 or so. That and anisotropic, which 360 should be even more capable of than AA with decent speed.
No, it's not that obvious. Only recently have PC games actually put the option of AF in the game itself rather than rely on gamers to use the driver control panel. No games to my knowledge enable it by default.But your PC and 360 are quite different hardware. Obviously, if the 360 was capable of anisotropic filtering that easy, more games would have it. Forza2 for example could really use it, yet it has really crap filtering.
You're exactly the type of person I'm talking about. Why not keep all the graphics settings the same and simply reduce the resolution one notch before enabling 4xAA? Your framerate will increase in almost every game, even in the most intense sequences.Can't say I agree with that. I've never had a PC that can run the games I run with AA without a notable framerate hit. eg. Guild Wars can drop down to 20 fps regularly on a 9600 Pro, a PC that at least matches the recommended system. Now I don't PC game a lot, so perhaps I just pick up titles that don't handle AA well, but in my experience, I've never got stable 60 fps without AA, so never consider adding it. The only hope is playing old games on modern hardware, and in those cases the reason I can get faster framerates with AA is because the graphics are inferior. So sure, tone down the graphics a load and you can get AA, but then the rest of the game looks rubbish!
It would be interesting to see a 480P game with all the best and whistles maxing out the 360 or PS3 hardware. Too bad no dev will dare do such PR suicide.
Actually, one part of Halo 3's graphics is just atrocious - human faces. Ugh.
That's because they don't have high AA/AF, and 720p w/o AA would run slower anyway (twice as many texture/shader ops), so you're not comparing apples to apples.Bury 640x480, it's just done. Heck, those 1024x600 res games on the 360 stand out for me big time - TR:Legend and COD3 look quite blocky on my 20" LCD. Even with aniso and high AA, 640 res is just too damn blocky and/or blurry.
Because I've got a fixed resolution TFT and anything other than it's native resolution looks rubbish? If it's a choice between 1600x1200 no AA and 1280x1024 with 4xAA, I'll try whichever looks the best (and I do try all the settings to get a balance I'm happy with), but, like many folk, my monitor only likes one resolution and you stick to that one.You're exactly the type of person I'm talking about. Why not keep all the graphics settings the same and simply reduce the resolution one notch before enabling 4xAA?
I mentioned AF as well, you know. On the steepest of angles (e.g. watching the road 30m ahead from inside a car), 720x480 w/ 16xAF gives you more detail than 11520x7680 w/o AF, i.e. the equivalent of fifty 1080p televisions.If you want 4xAA at the sacrifice of detail, why not just smear a little petroleum jelly on your glasses?
It really depends but for the most part 480p with AA looks noticeably worse to me than 720p without AA on my 46" tv. ymmv.
If Bungie had any respect for AF then surely they would have put the option in Halo 2 PC, but apparently they think massively oversampled bullshots are the only way to make their textures look good.The lack of AA - and perhaps aniso even more - stick out to me like a sore thumb definitely in a lot of console games, but I don't think it's a case of developers just not caring about them per-se, it's just that the hit they take in a particular game may not be worth it or it may involve too much complexity with the current engine.
If Hired Gun had any respect for AF then surely they would have put the option in Halo 2 PC
I disagree. The only thing that looks rubbish is text, which I suggested above to be rendered at native resolution. Things look rubbish when scaled if they don't have AA enabled. There's a thread here where we did some photoshopping and found that, with AA enabled, 720p upscaled to 1080p looked better than 960x1080 upscaled. The latter matches the vertical resolution, but still came out worse.Because I've got a fixed resolution TFT and anything other than it's native resolution looks rubbish? If it's a choice between 1600x1200 no AA and 1280x1024 with 4xAA, I'll try whichever looks the best (and I do try all the settings to get a balance I'm happy with), but, like many folk, my monitor only likes one resolution and you stick to that one.
I would agree, at least based on what I've seen from the stills. I actually played a bit of Halo 2 last night, and was noticing how the quality of the faces really hasn't improved all that much.