heh, so using higher resolution textures is a minor improvement. Alright. I guess those texture mods for Oblivion PC can be considered a minor improvement too. :|
I changed my opinion (edit above!), the textures are much higher res than I thought apart from what seems to be more geometry. :smile:
I changed my opinion (edit above!), the textures are much higher res than I thought apart from what seems to be more geometry. :smile:
(discount that the above screen comes from halo3, ie imagine it comes from lair or something else, ie im not knocking halo3 im just commenting on the tech)Halo 3's water rendered with geometry (according to the bonus disc):
Source: halo.bungie.org
That might be a compelling reason for not going with predicated tiling, having to account for that in the rendering time.
Depends on what you mean by "predicated tiling". I've always advocated manual tiling, not the automated lazy method which, AFAIK, uses a prepass and the GPU to figure out which objects are in each tile. I think it's better to roughly determine which objects/sub-objects are in each tile using the CPU (this is very fast as long as it's not polygon level), and then draw each tile using the right list.Halo 3's water rendered with geometry (according to the bonus disc):
Source: halo.bungie.org
http://nikon.bungie.org/misc/essentialsreview/water.jpg
That might be a compelling reason for not going with predicated tiling, having to account for that in the rendering time.
Ah, Bungie said they worked closely on the project, so surely they could have given us an AF option if they thought the feature was worth having.Fixed.
It is far more tris than we get for the watter in most games.(discount that the above screen comes from halo3, ie imagine it comes from lair or something else, ie im not knocking halo3 im just commenting on the tech)
hmm im guessing u think thats a lot of verts? IMO it looks like 128x128 or 256x256 onscreen ie not that many, pretty easy for even a 5 year old cpu/gpu to churn out
(discount that the above screen comes from halo3, ie imagine it comes from lair or something else, ie im not knocking halo3 im just commenting on the tech)
hmm im guessing u think thats a lot of verts? IMO it looks like 128x128 or 256x256 onscreen ie not that many, pretty easy for even a 5 year old cpu/gpu to churn out
Depends on what you mean by "predicated tiling". I've always advocated manual tiling, not the automated lazy method which, AFAIK, uses a prepass and the GPU to figure out which objects are in each tile. I think it's better to roughly determine which objects/sub-objects are in each tile using the CPU (this is very fast as long as it's not polygon level), and then draw each tile using the right list.
In this scene, the best way is to chop that water into tiles, make a bounding box (or even sphere) around each tile, and test which tile each box is in. If it's in two or more, then you have a little increased geometry load, but it's not bad at all.
Ah, Bungie said they worked closely on the project, so surely they could have given us an AF option if they thought the feature was worth having.
Heh, well the don't get any credit from me for that either as the online part sucks simply becuase they didn't bother to include default playlists for various server configurations. "The Xbox Live experience" is nowhere to be found on the PC.I think they should have too. Their inclusion of in-game AA options left me rather puzzled about the exclusion of AF options. And I'm still not sure why I get stuttering during gameplay when there doesn't seem to be a genuine cause - the game certainly shouldn't be taxing for my 7950GT; with or without AA or at lower resolutions or quality settings, I still get the stuttering.
Although I'm not sure what role Bungie had on the Vista port exactly, I would have guessed that they were more involved in translating the Xbox Live experience and interface to the PC.
The MP game mode options are equally insane.
You're saying that the quality of this hasn't greatly improved in Halo 3
Wow, some of you guys are REALLY reaching here.
I guess you don't realize all reviews were embargoed until Sunday@12pm, so there was no 'first', they all released at the same time.
It's pretty pathetic that Halo gets high scores, and all of a sudden reviews are no longer reliable, and there is a systematic problem of 'over rating' games in the industry if the gameplay is good!?
Sounds like you need a good hi-def video review
I don't know how you can watch that review, and not agree that Halo GFX are among top of the heap on 360. Absolute best in class? No, but Top 5? I'd say so. It looks very nice to me, HUGE battles, beautiful backgrounds, very realistic lighting and shadows on everything.
I just played up to the 2nd level
its good but nothing more nothing less
it really feels like a halo 2 exapansion tbh.
that said ill finish the the whole game before i give my final judgment.
Closing Comments
Cam: So where does all this leave us? With a game that is worth playing, no question, but that – for me at least – is a long way from game of the year. If you’re a Halo or Halo 2 multiplayer whore you may feel differently, as the Campaign will be the icing on a delicious multiplayer cake stuffed with maps, modes, replays and options galore, but for me the actual gameplay itself – potential aside – simply doesn’t warrant a 9. It’s very close, but not quite there. Care to bang out a Conclusion Bennett?
Bennett: Hang on a second Cam, I’m just on the phone to a security firm. See, we’re going to need personal bodyguards for at least the next month, because I agree with you that this isn’t quite a 9/10 game. There’s no denying how awesome the replay and Forge features are – but they’re not the core of the game. Don’t get me wrong, the single player campaign is very strong, the action is tight, and the AI is F.E.A.R.-killing. But for every positive, there was an area of the game that left me wanting more – the backtracking, the overly cheesy storyline, the underwhelming visuals. And multiplayer feels too much like a HD-version of Halo 2 with a few gadgets you can toss around. Which to Halo fans is fine – but compared to other online shooters, I get the feeling that Halo 3 is staying a little too close to its roots. It doesn’t really matter what you or I think Cam – Halo 3 will still sell more copies in the first second of release than all of the games ever created in the history of electronic entertainment combined. But does that make it the best game on the 360? I think not.
As for the studering, do you run a secondary monitor? The game studdered on my x1950xtx until I dissabled my extended desktop.
haha good stuff.Anyway, I got a good powernap in so I'm ready to hit the store in a bit and play all night.