Awesome!!!!!!! This is the best news I've had in years in regards to videogames, trust me.this very well may be the most complete console game experience of all time.
the list of features that are involved with Xbox Live, let alone the extensive epic campaign battles combined with the graphics, AI and controls are mind boggling.
Bungie, underpromising and overdelivering.
It is the colors, so vibrant and strong, like Star Wars space fights on the ground! :smile:
These look like Return to Proxycon in 3DMark06 (SM2.0 Graphics Test 1) with less light sources and more highlights on characters. The gunfire in the pic above is mapped on Master Chief and the floor but it ends there.Yes, but it's foolish to try and judge things like texture quality from such a poorly compressed vid. About the only thing you can judge is the lighting, which is just so good.
http://images.gamersyde.com/gallery/public/5740/798_0014.jpg
http://images.gamersyde.com/gallery/public/5740/798_0026.jpg
... The gunfire in the pic above is mapped on Master Chief and the floor but it ends there. ....
To make it clear, what I'm referring to as not found in the beta is specular highlights on moving objects you can see when there's no gunfire. When I watched the E3 trailer I felt as if characters had their own invisible personal spotlights and are detached from the background. BTW I'm not sure if it has self shadows except for the gun and around the neck, if it doesn't it's a nice design choice with these highlights.the light sources from gunfire were in the beta as well and they looked great during the intense gameplay.
To make it clear, what I'm referring to as not found in the beta is specular highlights on moving objects you can see when there's no gunfire. When I watched the E3 trailer I felt as if characters had their own invisible personal spotlights and are detached from the background. BTW I'm not sure if it has self shadows except for the gun and around the neck, if it doesn't it's a nice design choice with these highlights.
The wall and that red cone are also lit by the gunfire.These look like Return to Proxycon in 3DMark06 (SM2.0 Graphics Test 1) with less light sources and more highlights on characters. The gunfire in the pic above is mapped on Master Chief and the floor but it ends there.
http://video.google.com/videoplay?docid=4589410841193047176
Different materials? It doesn't look that weird to me since other metallic objects in the scene have similar highlights. Rocks and trees aren't usually all that reflective.Probably these specular highlights on armors and vehicles are not cheap in terms of processing load since they were not seen in the MP beta unless they are upgrading it too, but sometimes it looks weird that they are shiny only on one side and the other side is dark even in parallel sunlights.
In the new images posted in this thread,
http://img239.imageshack.us/img239/3374/halo3pelicanaz5.jpg
http://www.bungie.net/images/News/InlineImages2007/4pFTW.jpg
look weird when you look at the color of the sky or backgrounds such as rocks and trees, then look at characters.
Hm.
What's so special in 4-players coop?
Haze, for example, also will have this feature, with the same "combinations of online, split-screen, or LAN".
Hm.
What's so special in 4-players coop?
Haze, for example, also will have this feature, with the same "combinations of online, split-screen, or LAN".
Hm.
What's so special in 4-players coop?
Haze, for example, also will have this feature, with the same "combinations of online, split-screen, or LAN".
Hm.
What's so special in 4-players coop?
Haze, for example, also will have this feature, with the same "combinations of online, split-screen, or LAN".
I'm not sure if anyone is claiming that this is unique, people are just saying that it's f**k'n awesome... 'cause it is. A high budget game with all the bells and whistles is simply great news.
Live is gonna blow up the day this game comes out
Shit.... This gets me... look @that background, the Sky is just... AMAZING. Looks like Volumetric Clouds to me...