Fafalada said:Several - sure. but 32????1. several layers of alpha decals?
2. no evidence, just hypothesizing
well, i doubt all 32 layers are just decals, i'd throw in at least a diffuse map in there : ) but seriously speaking, given the genre - i'd assume more than a few decal layers. or at last that's what i'd do for such a title
Anyway, Personally, if I had 32stages at disposal I would think using them for fancier lighting would have more effect then layering decals on top of each other. You could do like 2-3 selfshadowed lights with Dot3 diffuse AND specular within that budget.
depends on the game genre - this one is about gunfights - proper marks and scores on objects could be deemed of greater importance than fancier lighting. of course, that's hypothesizing on my part again, plus, from the seen footage, the game has quite decent lighting as it is, IMO (which surely consumes a few of those 32 layers).
Well no, in this case it's all about LOD, Guerilla talked a bit what they are doing awhile back.technically speaking, LOD count has nothing to do with texture passes
Faf, you skimmed way too swiftly over my writing - LOD count has nothing to do with texture passes, not current LOD or LOD per se.