Starfield [XBSX|S, PC]

Discussion in 'Console Gaming' started by DSoup, Jun 11, 2018.

  1. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,798
    Likes Received:
    1,931
    That's a last gen performance choice, not an engine limitation.
     
  2. Gerry

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    781
    Likes Received:
    138
    Sigh. DSoup is clearly taking about the cheese wheel meme from Skyrim. You know, the 100s of youtube videos out there of 1000s of cheese wheels being rendered at the same time. He obviously doesn't believe that every cheese wheel in the game is being rendered all the time.
     
    DSoup likes this.
  3. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,405
    Likes Received:
    505
    It is just not about rendering a lot of stuff but keeping the state of the world and scripting everything. That is the hard part of the "Bethesda engine".
     
    milk, Shoujoboy, DSoup and 1 other person like this.
  4. lefantome

    Newcomer

    Joined:
    Jan 27, 2013
    Messages:
    184
    Likes Received:
    88
    That has been implemented since Morrowind two generations ago.
    Plenty of time to implement in a new and more modern engine.
     
  5. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    14,907
    Likes Received:
    11,018
    Location:
    London, UK
    And it was janky. As was Oblivion and Skyrim on consoles and PC. Fallout 4 and Skyrim SE's engines are so much more stable and that's obviously where Bethesda put their effort. I personally think it's the right call because what good would Fallout 4 (or Starfield) be if it look liked RDR2 but crashed as often as New Vegas? :nope:

    You want a game that looks as good as GTA but has millions of user interact-able persistent real world objects? Go write that that engine. Show Rockstar and Bethesda how it's done because no game on any budget is doing that on PC, let alone console.
     
  6. Malo

    Malo Yak Mechanicum
    Legend Veteran Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,274
    Likes Received:
    4,702
    Location:
    Pennsylvania
    Perhaps split out this conversation into its own thread?
     
    DSoup likes this.
  7. Sigfried1977

    Legend Veteran

    Joined:
    Sep 14, 2008
    Messages:
    5,005
    Likes Received:
    1,817
    A choice which carried over into current gen Fallout, though.
     
  8. Theeoo

    Newcomer

    Joined:
    Nov 13, 2017
    Messages:
    132
    Likes Received:
    65
    That Secret Sauce
    [​IMG]
     
    lefantome likes this.
  9. Theeoo

    Newcomer

    Joined:
    Nov 13, 2017
    Messages:
    132
    Likes Received:
    65
    Sorry, couldn't resist.
     
  10. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    4,555
    Likes Received:
    2,088
    I really wonder what will become of Starfield.
     
  11. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,006
    Likes Received:
    1,076
    It'll be a Bethesda game. Launch late, sort of buggy, fans will love it and it will be essentially half a game with DLC that completes it.
     
    rabidrabbit and PSman1700 like this.
  12. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    4,555
    Likes Received:
    2,088
    Well id rather go with SC then, as it kinda resembles that, but with beyond-next gen graphics atleast, as i doubt bethesda will deliver that with starfield.
     
  13. Malo

    Malo Yak Mechanicum
    Legend Veteran Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,274
    Likes Received:
    4,702
    Location:
    Pennsylvania
    But they're updating their Gamebryo engine again! At least they should catch up to last gen now.
     
  14. iceberg187

    Regular

    Joined:
    Jul 31, 2006
    Messages:
    646
    Likes Received:
    87
    Location:
    Hobart, Indiana


    First tweet about this game in 2.5 years from Bethesda.
     
    tinokun and milk like this.
  15. dobwal

    Legend Veteran

    Joined:
    Oct 26, 2005
    Messages:
    5,697
    Likes Received:
    1,933
    Who says they are not or haven’t? Just because they use a in-house engine whose name doesn’t change, it does not mean they aren’t developing more modern iterations.

    It’s not like they have to market to their devs to convince them to adopt for engine use so they don’t have assign it a new moniker or affix a “shiny” integer at the end.
     
    #55 dobwal, Feb 24, 2021
    Last edited: Feb 24, 2021
  16. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    14,907
    Likes Received:
    11,018
    Location:
    London, UK
  17. Malo

    Malo Yak Mechanicum
    Legend Veteran Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,274
    Likes Received:
    4,702
    Location:
    Pennsylvania
    I was hoping Starfield would be further off.
     
  18. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,798
    Likes Received:
    1,931
    Why?
     
  19. AzBat

    AzBat Agent of the Bat
    Legend Veteran

    Joined:
    Apr 1, 2002
    Messages:
    7,493
    Likes Received:
    4,360
    Location:
    Alma, AR
    That's the most likely outcome...



    Tommy McClain
     
    Silent_Buddha and BRiT like this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...