Sigfried1977
Legend
Seriously, how is there not a thread for this already.
Possibly because we know bugger all about it? It was this E3's Metroid Prime 4 announcement basically. I find it really hard to get excited over a title card.
Seriously, how is there not a thread for this already.
And yet I feel I have a much better idea of what this game will be like to play than Death Stranding.Possibly because we know bugger all about it? It was this E3's Metroid Prime 4 announcement basically. I find it really hard to get excited over a title card.
And yet I feel I have a much better idea of what this game will be like to play than Death Stranding.
Terrible news. FO76 looks just as dated as their other titles.
The obvious choice for performance/quality would be idTech 7 at first sight.
However, they might be trying to learn with the mistakes from EA, who forced a bunch of studios to use Frostbite. That engine was originally tailored for FPS games and had many features missing for RPGs, leading to a bunch of problems for Bioware when they were forced to adopt Frostbite for DA: Inquisition and ME: Andromeda.
Is there any hard limit on Creation Engine that prevents it from evolving to display high-end visuals?
Fallout 4 really did look dated during launch, but I understand that Fallout 76 can't be a visual breakthrough because it's a multiplayer game that needs to run well on many machines to succeed.
Here's hoping they can implement such features but as I understand it PBR would require a significant change to their rendering and content creation pipeline, the latter being something they're desperate to avoid. Also Creation Engine and its roots in Gamebryo and NetImmerse are at least 18-20 years old.If they can adapt physically based rendering, along with newer lighting and shadowing techniques to their current engine pipeline, without breaking the majority of code for game play mechanics, collision, A.I., metadata/contextual systems, etc..., then they should be fine. Look at how well Rockstar's RAGE engine adapted to necessary changes for RDR2, and that engine is roughly 13-14 years old, while the Creation Engine is about 7-8 years old. Here's to hoping...
Here's hoping they can implement such features but as I understand it PBR would require a significant change to their rendering and content creation pipeline, the latter being something they're desperate to avoid.
I don't know anybody who buys Bethesda Games RPGs for their visuals and this doesn't seem to be holding back Elder Scrolls or Fallout games.
IMO both Morrowind and Oblivion had revolutionary graphics for their time of release. Morrowind was one of the first games with water shaders that made it look incredible, and Oblivion was one of the first games with HDR Lighting and Bloom.
The obvious choice for performance/quality would be idTech 7 at first sight.
However, they might be trying to learn with the mistakes from EA, who forced a bunch of studios to use Frostbite. That engine was originally tailored for FPS games and had many features missing for RPGs, leading to a bunch of problems for Bioware when they were forced to adopt Frostbite for DA: Inquisition and ME: Andromeda.
What are they smoking?
They aren't smoking anything. The Bethesda studio that is under Todd's management has a ~4 year dev cycle. As long as the games they produce from the Gamebryo/Creation engine are successful they will probably not switch engines because they would have some transition period moving to a new tool set which costs time and money. Right now there is no incentive for them to switch engines. I am not disagreeing with you btw, its clearly showing its age and I don't expect much from Starfield iteration of the engine either.
As far as 76 is concerned, whatever team was in charge of that mess was developing the game on the cheap. It's a pure asset flip otherwise they would have never tacked on MP to the creation engine. Considering a lot of Indy/small publisher multiplayer survival games look (and play) better than FO76 is a testament to how cheap they tried to make this game.
For all the stick that the Creation Engine receives, I still think even the base Skyrim is an attractive game.
From what little there is of the Starfield (and ES6) teaser, the art lighting and level of detail are all nice enough.
Skyrim is nowhere attractive, it's very ugly considering that the same platforms run GTA V.
How would GTA V perform if it had to render 2,000 cheese wheels? Bethesda seemingly like to make the type of RPGs where all of the objects can be interacted with and moved about, which makes sense in a game like Fallout 4 where the crafting is predicated on scavenging junk from the environment.
That sort of environment puts different demands on an engine than GTA's requirement where pretty much nothing out of camera range is persistent. Kill 100 cops, destroy 20 cop cars, leave the street on fire then drive around the block and it's all gone.