Starfield [XBSX|S, PC, XGP]

if you think that all the cheese wheels in Skyrim are rendered all the times your learning on this forums in the past 11 years has been extremely limited.

Plus remember that cities and even houses are separate levels in Skyrim.

Sigh. DSoup is clearly taking about the cheese wheel meme from Skyrim. You know, the 100s of youtube videos out there of 1000s of cheese wheels being rendered at the same time. He obviously doesn't believe that every cheese wheel in the game is being rendered all the time.
 
It is just not about rendering a lot of stuff but keeping the state of the world and scripting everything. That is the hard part of the "Bethesda engine".

That has been implemented since Morrowind two generations ago.
Plenty of time to implement in a new and more modern engine.
 
That has been implemented since Morrowind two generations ago.
Plenty of time to implement in a new and more modern engine.

And it was janky. As was Oblivion and Skyrim on consoles and PC. Fallout 4 and Skyrim SE's engines are so much more stable and that's obviously where Bethesda put their effort. I personally think it's the right call because what good would Fallout 4 (or Starfield) be if it look liked RDR2 but crashed as often as New Vegas? :nope:

You want a game that looks as good as GTA but has millions of user interact-able persistent real world objects? Go write that that engine. Show Rockstar and Bethesda how it's done because no game on any budget is doing that on PC, let alone console.
 
It is just not about rendering a lot of stuff but keeping the state of the world and scripting everything. That is the hard part of the "Bethesda engine".
That Secret Sauce
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It'll be a Bethesda game. Launch late, sort of buggy, fans will love it and it will be essentially half a game with DLC that completes it.

Well id rather go with SC then, as it kinda resembles that, but with beyond-next gen graphics atleast, as i doubt bethesda will deliver that with starfield.
 
But they're updating their Gamebryo engine again! At least they should catch up to last gen now.
 
That has been implemented since Morrowind two generations ago.
Plenty of time to implement in a new and more modern engine.

Who says they are not or haven’t? Just because they use a in-house engine whose name doesn’t change, it does not mean they aren’t developing more modern iterations.

It’s not like they have to market to their devs to convince them to adopt for engine use so they don’t have assign it a new moniker or affix a “shiny” integer at the end.
 
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