Might impressive
Funny I haven’t noticed any pop in. I think graphic wise looks good but how do you feel with content 1000 planet. Also gunfight looks boring.Honestly, the graphics are meh, and framerate (or maybe frametime) looked rough in many areas. But the worst offender is all the visible draw/pop-in occurring in the open environment.
Honestly, the graphics are meh, and framerate (or maybe frametime) looked rough in many areas. But the worst offender is all the visible draw/pop-in occurring in the open environment.
Funny I haven’t noticed any pop in. I think graphic wise looks good but how do you feel with content 1000 planet. Also gunfight looks boring.
wasn't necessarily all that different from Star Citizen.
Star Citizen still has a decade or two before releasing, right?
I think it looks pretty good considering this is done on what is now a 25 year old engine. Gamebryo/netimmerse to creation engine.
Yep. Hopefully Bethesda have continued to focus on providing Creation Kit and the right access to the framework layers for modders to do amazing things with their games.UE is not entirely capable of doing what the Creation Engine does and the Creation Engine isn't entirely capable of doing what UE does.
I am not saying it’s not happening I am saying that if I have to rewatch trailer on my 55 inch tv and focus on finding it this is not the major issue. The major issue is clearly performance. Yeah star citizen…. RiiiightThe pop-in (or LOD) especially with smaller shrubbery and rock formation/detail that came closer into camera view, it's clearly happening. I noticed this more during a second watch on a much larger TV screen than my first previous watch on my Surface. Anyhow, the game seems fairly bland at this point and the gameplay that was shown, wasn't necessarily all that different from Star Citizen.
At the same time how many games have released on unreal engine vs creation engine ? I think that has a lot to do with it also. Maybe 50 titles over the last 25 years. There are most likely that many unreal titles a year.I mean you can say the same thing about Epic's Unreal Engine. That's over 24 years old. First game that shipped on it was Unreal in 1998. And a ton of games are going to be released on it over the next year. Obviously they have had and will continue to have different design goals that influence the continued development of the engine. UE is not entirely capable of doing what the Creation Engine does and the Creation Engine isn't entirely capable of doing what UE does.
The age of an engine doesn't mean much as outside of the developers maintaining it, we have no idea how much has changed internally within the engine.
Regards,
SB
I am not saying it’s not happening I am saying that if I have to rewatch trailer on my 55 inch tv and focus on finding it this is not the major issue. The major issue is clearly performance. Yeah star citizen…. Riiiight