L. Scofield
Veteran
I wouldn't mind if other corridor shooters had corridors as wide as those in C1Crysis 1 and Warhead are huge corridor designs. I understand the marketing pr hype uses words like "sandbox" but then I would ask did people really play the campaigns?
Enemy A.I. obeys the corridor design as well.
Initially the hyped "DX10 features" were not for Windows XP however there's pc gamer forums and modder or hackers who claimed to "unlock vista features on win xp" I actually confirmed this with the demo...
I see what you mean now about DX10. Yes, some features weren't available in the options menu in DX9 mode. However, most of them could be turned on anyways via cvars. The only one that caused trouble was object-based motion blur. The skin shader didn't play well with it in DX9 mode.
That might be but the wireframe mode in CryEngine ignores culling so it renders everything. It's not representative of the normal rendering mode.Iirc the report did go back to crysis 1 and found similar wireframe mesh still being rendered. Eh winter was a typo I meant wireframe.
The sequels were garbage. I liked the improvements in graphics (but not the regressions) but gameplay wise they weren't even close to C1/Warhead.I often went back to the pre-release hype and presentations and many hardware reviews.
It's a matter of opinion that it left a huge wake from the hype...gamers from the beginning had their vocal grievances and praises...
I do feel that C1 and CW were special, considering the sequels. The zero-g stage was excellent and needed to be expanded more...the games however is still a walk and gawk at the flowers not really the high speed thrills...not to mention if you weren't facing the explosions or certain set pieces then you would miss them.
How downgraded will it be?Oh hey that date is this week...can't wait to see what they cooked up a year later.