The DS4 is working on Windows on PC. It will not be the first PC footage to be shown on a console conference. And I am a PS4 only owner. No troll. I have a PC notebook without a good GPU.
I think the visual on the PC video would have been not so far at 30 fps on PS4. Not so impressive but not far. The developer choose gameplay and framerate for Battlefield and Star War Battlefront.
Here's the problem with your opinion on the footage being PC.
DICE made Frostbite 2 engine to run specifically on PS3 and X360 for console parity and near "first party dev level effort"which for a multiplat is not easy.
Meanwhile the PC version of BF3 had it's own version of Frostbite 2 because according to DICE and later benchmarks... the PC was made to require DX 10 compliant GPUs while having exclusive DX 11 and extra level for that compliant hardware.
There are presentation slides here on Beyond still just search for them.
The other problem with your opinion is that both PS4 and Xbone have very similar hardware and as such were being touted as "easier to dev for" and these consoles were final and retail in 2013.
It's 2015 and just two to three years and talented dev teams and 3d engine can make a lot more improvements so a basic pre-alpha or beta build of the game (as we have all seen with presentation builds of Halo, Killzone 2/3, Resistance 2/3, BF 3/4/H you are no longer dealing with having to show all your cards on the table.
Hence it makes sense that DICE has been prioritizing PS4 and Xbone Frostbite 3 or whatever revision it is for the last couple years and they would know or have the benefit of the doubt here as for a PC version even if it does simultaneously release, it's no doubt going to have to have the extra "ultra setting" which will add stuff like real fluid spit shine HDR Bloom...
Why Vader & Luke ?
I understand the marketing appeal, but can we leave the characters from the movies out, except maybe for a few radio messages ?
That's just plain dumb in my book.
Because it's E3 expo, a new film is also coming out and with the auditorium filled with journos and gamers who have grown up watching (note that mainstream news also gives coverage) hence it makes sense to create a roar of cheers to further hype the press and public.
The duel didn't make sense because it wasn't fighter pilot outfit Luke, it was RotJ Luke yet the point is to dramatize battles...
I'm of the opinion that the ability to control a Star Destroyer is also part of the surprise...but that's speculation.
They were in Battlefront 2 and pretty much all the Star Wars games and other Expanded Universe I've seen until now, where applicable, even KOTOR (which occurs 3000 years BBY, or before episode IV).
There are a ton of things that Lucas envisioned for the universe in episodes 4-6 but never made into the movies for the obvious budget and technological constraints.
A lot of those things are part of what has to be edited out of the films as well because it might look silly if not executed properly like how we barely get a split second of Episode I Obi Wan and Qui Gon force dash-sprinting which almost looks cartoony.
All along this is that George Lucas envisioned a Galactic technology that is technically ancient mixed with sword and sorcery.
Hyperspace technology in episode I is treated as something that can be found in junkyards.
In BF2 they were limited to some classes. And just the jetpacks. Personal shields only happened with Droidekas. IMO personal shields is something of a violation of the spirit of SW. The rebel fights were low key, guys with guns, not high tech gadget fests. This recreation is a contemporary shooter game with a SW skin. It's not even as epic as BF2. Hoth in BF2 is a vast expanse (not even the size of the actual Hoth battle), and with sizeable armies on PC. This is more a skirmish.
It'll probably play fine, but I still feel it'd be better without the BF name. BF should be reserved for big battlefields.
It's interesting to think of the technology differences and ram when comparing the old Battlefronts games to the new Frostbite powered one...
Ram alone has taken a gargantuan leap but all those effects, volumetric lights, smoke, mist, fog, shadows, etc plus resolution and then there's the current level of DICE's mastery or familiarity with current consoles.
Although I liked what I saw and still and of the opinion that the game should have been able to have 64 players online...but perhaps there's something we don't yet know.
Also Shifty...we have mainstream console gamers that are used to personal and large shields from Resistance/Halo series last gen and the fact that in the movies the reasoning behind the combat dictates that foot soldiers are silly...you got these walkers and Tie Fighters...never mind orbital bombardment which was mentioned in EsB.
Someone riding a TaunTaun has got to be out of their minds in such a universe.
Actually when the player was firing his hand gun laser...that was ridiculous...the bazooka made more sense obviously.
Seriously. This game could look like a movie if it didn't have that stupid HUD.
Ahh the argument of "the game could loom like a movie" but when a game dev makes a game that looks like a movie the reviewers and gamers argue that it wasn't barely a game.
it's ps4 footage, maybe we can expect more particles and/or smoke from PC version ? Maybe even volumetric smoke like in batman.
Damn...volumetric smoke was such a rage when Killzone 2 was shown...that feature has to be pretty much a standard flip switch feature now on current gen for all games.
Can we really expect these visuals to hold up? Or will there be another downgrade like their other game, The Division?
Like was implied earlier but also here's the thing.
If you didn't play the single or online mode of Battlefield 3, 4 and maybe Hardline on consoles then you pretty much are going to think how you do.
Look specifically at BF4 and Hardline via youtube or rent it...you can get a general idea of what to expect.
Yeah despite knowing for all these months I still wish there was a single player campaign for all playable sides...but that would add dev time right?