The thing I'm wondering is how many platforms a game has to be on before it's not exclusive, seeing as 360 fans liked to think of SCA as exclusive despite it already being on like 27 other platforms. The PS3 pushed it over the edge?
The thing I'm wondering is how many platforms a game has to be on before it's not exclusive, seeing as 360 fans liked to think of SCA as exclusive despite it already being on like 27 other platforms. The PS3 pushed it over the edge?
Heh... the same thing that takes them so long to finish the PS3 version of R6:Vegas: excellent development tools, powerful hardware, and a positive attitude from the console vendor people
Iguess the same reason reson MS were knocked by last gen before they went with XB. Neither console company wants to run MS system and pay MS royalities. I also question whether they could be confident in XNA on PS3 being as highly refined as for a competing platform.
It does make one wonder though, what we'd be at now if Sony had accepted MS's offer before PS2. We'd have no XB, PS2 with XBLive!, and PS3 with MS's dev tools. I wonder who'd complain at that?
Though we'd also have MS Windows on PS3 instead if Linux
Which would mean it'd come with at least 1 GB of RAM to run Vista