*spin* Devs Showing Games on PC/Console HW

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Are you asking when it's done?
The last of us went gold on May 15th according to Cristophe's twitter account
It shipped Friday, so roughly a month from Gold master to store shelves.
Prior to that there would likely have been multiple weeks of internal testing, where little was changed outside of bug fixes, though those could include performance fixes.

So call it 8-12 weeks before the game ships, so if your aiming for launch in say Mid November you'd have to be done Mid to late Aug probably.

Of course, even then, bugs slip out: The Last of Us Autosave Bug

This stuff is HARD.
 
With the hardware being what it is, I doubt any dev will have difficulty in "porting" the game to xbone hardware (ESRAM management may be a bit tricky though)

The problem I see is that the demos were not representative of what to expect from the hardware. A top of the line Nvidia card with a 3+GHz Sandy/Ivy is at least double the performance of what you'd get out of xbone.

The fact that this hardware was not xbone devkit showing supposed xbone games is really despicable at this point because there's no reason for it other than trying to make the games look better than what they would otherwise. And as MS has said, they don't need to, right? I mean who cares about performance? If the game runs at 720p 30fps show it at 720p 30fps.

Nobody would notice the difference anyway, right? ;)

:rolleyes:

So are you telling me that the created better assets for the E3 demos then have to create a different set of assets to use on the Xbox One when their game ships? Oh, and they just totally would love a repeat of the Aliens: Colonial Marines fiasco.

Conspiracy theories when exposed simply sound ludicrous. There's a simple explanation for running a game on a PC: Running a game that's bug free At E3 is more important than running a game on devkit hardware. These demos have been locked down in testing for weeks. There's nothing worse than seeing a game that runs like shit. It's no fun at all.
 
anyone ever think that there simply weren't enough dev kits. Dev kits aren't free and for a small publisher like the ones using the GeForce cards i'm sure buying a few dells or hps is cheaper than getting more dev kits.

Remember the xbox 360 didn't have final dev kits until the sept of launch. Developers already have final xbox one hardware. So they are already 3 + months ahead of the game. They may not have wall to wall dev kits but i'm sure they have enough of them to test the games and optimize for them if they do lack enough to run a trade show.

But off course negative xbox news or ms news in general allways gets play online .
 
So are you telling me that the created better assets for the E3 demos then have to create a different set of assets to use on the Xbox One when their game ships? Oh, and they just totally would love a repeat of the Aliens: Colonial Marines fiasco.

Conspiracy theories when exposed simply sound ludicrous. There's a simple explanation for running a game on a PC: Running a game that's bug free At E3 is more important than running a game on devkit hardware. These demos have been locked down in testing for weeks. There's nothing worse than seeing a game that runs like shit. It's no fun at all.

When did I say anything about different assets?

I said performance (framerate and resolution).

Bug free is fine, but was that not possible with more representative hardware? Say a low clocked bulldozer and a 7770?

And would that hardware not be significantly cheaper? (seeing as though the other theory leans on them wanting to save money by not having expensive devkits on hand)

To your last point, yes, there is nothing worse than a game that doesn't look so nice, but if that bothered MS, I'd think they wouldn't have low-balled their spec.

Their theory in designing the xbone seemed to be nobody would notice the difference. And that theory has been echoed here many times since their spec was leaked. Yet at E3 when everyone was watching, they decided it's better to be safe than sorry and not show any possible weakness by demoing games on high-end pcs which have nothing to do with xbone in architecture or representative performance.
 
Come on there is no smoke and mirrors going on ....games are just being shown on development kits .
My god if you where a developer reading this ..you must be thinking why do I bother doing all that work getting a demo ready if all I'm going to get is accusations of smoke and mirrors ....or as I like to put it lying about how my game will look .
I it was me working my ass off getting a demo ready to show things like this post would bug the hell out of me personally :)
 
No, they clearly aren't.

What xbone devkit has a high-end nvidia GPU in it at this point?

Prove all xbox one games are running on PC? So far we know Lococycle and Crimson Dragons are the only games running on PC hardware and lococycle devs said it was their call and not MS,developers said Ryse,Forza 5 and K.I ran on xbox one hardware.
 
Prove all xbox one games are running on PC? So far we know Lococycle and Crimson Dragons are the only games running on PC hardware and lococycle devs said it was their call and not MS,developers said Ryse,Forza 5 and K.I ran on xbox one hardware.
That's like the third time you said that and you always keep forgetting about BF4.

Just because some of us don't like the way MS handles stuff doesn't make us haters or crybabies or w/e. I really hate this attitude.
 
That's like the third time you said that and you always keep forgetting about BF4.

Just because some of us don't like the way MS handles stuff doesn't make us haters or crybabies or w/e. I really hate this attitude.

I dont need to talk about non exclusive games and i am not ignoring that i already knew about it,then you forget as well the games that EA demoed on stage with PS4 controller n yet it was the PC version.
 
With the hardware being what it is, I doubt any dev will have difficulty in "porting" the game to xbone hardware (ESRAM management may be a bit tricky though)

The problem I see is that the demos were not representative of what to expect from the hardware. A top of the line Nvidia card with a 3+GHz Sandy/Ivy is at least double the performance of what you'd get out of xbone.

The fact that this hardware was not xbone devkit showing supposed xbone games is really despicable at this point because there's no reason for it other than trying to make the games look better than what they would otherwise. And as MS has said, they don't need to, right? I mean who cares about performance? If the game runs at 720p 30fps show it at 720p 30fps.

Nobody would notice the difference anyway, right? ;)

Or they're just taking the workstations they use for PC development, setting the resolution and engine settings to match what they're targetting on the one and vsyncing to 30 or 60 Hz. Which basically gives you what they're hoping to achieve on the X1.

If they lied and said it was running on X1 when it wasn't, then I might have a problem. But if they say it's running on the PC when asked, I just take it as a sign that dev kits are limited, or that they don't have the X1 version stable enough to show yet.
 
Maybe the 50% compute lead the PS4 has over the Xbone is more telling than MS are willing to let on. Especially for launch games.

The only way to get the visuals to match was to use full blown PC's running Titans.

Oh deary me. Since a Titan is quite a bit faster than PS4 & X1 combined, I doubt that was necessary.

The system will launch in November, with games, developed for XBone. People show their games on the dev hardware they have. We know that plenty of XBone demos were running on dev kits. All the most impressive ones it seems, BF4 possibly aside.
 
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The problem I see is that the demos were not representative of what to expect from the hardware. A top of the line Nvidia card with a 3+GHz Sandy/Ivy is at least double the performance of what you'd get out of xbone.

But a port from a XBLA Xbox 360 game, like Lococycle (the demo shown on PC) is not representative of Xbox One power.

The fact that this hardware was not xbone devkit showing supposed xbone games is really despicable at this point because there's no reason for it other than trying to make the games look better than what they would otherwise. And as MS has said, they don't need to, right? I mean who cares about performance? If the game runs at 720p 30fps show it at 720p 30fps.

But Forza 5 was shown on Xbox One hardware at 1080p and 60fps.
 
No, they clearly aren't.

What xbone devkit has a high-end nvidia GPU in it at this point?

Probably any dev kit thats doesn't sport final hardware. Dev kits aren't cheap even though any XB1 dev kit not sporting durango could be practically spec'd using basic PC components.

Furthermore, only nvidia has anything close to the PS4/XB1's vRAM capacity or anything thats DDR3 based and over 2 GB of vRAM.

Its probably some of the reasons why the alpha kits were nvidia based.
 
If they lied and said it was running on X1 when it wasn't, then I might have a problem. But if they say it's running on the PC when asked, I just take it as a sign that dev kits are limited, or that they don't have the X1 version stable enough to show yet.


The issue is that we don't have a full listing of who was showing what on what hardware and what resolution/vsync was used along with what the (realistic) target for xbone is. We have some which clearly have been caught using PC's in place of xbone (nothing was mentioned prior to the leaked pics) and others which are using devkits based on xbone.

Forza was nice, but in looking at other PC games, driving games seem to be the easiest to get decent bang/buck. Take a look at how well Dirt and NFS run on 7770. 60fps/1080p for the most part. So seeing Forza hitting roughly the same is par for the course.

Seeing BF4 hitting 1080p 60fps on xbone would be a bit more impressive. But that demo wasn’t running on xbone hardware. Right?

So as far as I can see, the only ones actually running on xbone hardware (spec) are Ryse, Forza, and KI (which looked like a xb360 game). The rest, I’d say it’s safe to assume they were running on pc’s without regard for spec (maybe realistically handicapped as you suggested, maybe not) until proven otherwise.

The motive for bringing high-spec pcs to show off xbone games is obvious. The reasoning for bringing more reasonably specced pc’s to represent xbone games is also obvious (big savings going with barebones amd bulldozer + 7770 over top of the line nvidia hardware and sandy/ivybridge)

We see what direction was chosen for xbone demo hardware (that we’ve seen) and until we see others which were a more fair representation of what to expect from xbone, I think it’s safe to assume the ones which were not photographed were likely running on non-spec hardware (aside from Ryse, KI, Forza).

It’s a moot point for now as the façade will be over as soon as the real hardware and games make their way to shelves later this year. Until then, take what “gameplay” you see of xbone software with a grain of salt.

The whole thing is funny to me though given the lack of interest by MS to bring a high-spec machine to market in xbone:
“Nobody would notice the difference, but let’s just use these uber workstations just in case they do!”

Why bother?
 
Furthermore, only nvidia has anything close to the PS4/XB1's vRAM capacity or anything thats DDR3 based and over 2 GB of vRAM.
You wouldnt buy a card with a different architecture just because it uses the same slow memory as the console
 
So as far as I can see, the only ones actually running on xbone hardware (spec) are Ryse, Forza, and KI (which looked like a xb360 game). The rest, I’d say it’s safe to assume they were running on pc’s without regard for spec (maybe realistically handicapped as you suggested, maybe not) until proven otherwise.
The "rest" are Lococycle and Crimson Dragon. Project Spark is a Windows 8/One game and was shown on Windows 8.

The playable demos (on stage) was:

- Forza 5
- Ryse
- Killer Instinct
- Project Spark (Windows 8 version)
- Lococycle XBLA (PC)
- Crimson Dragon XBLA (PC)
- And Dead Rising 3 (not public demo).

EDIT: But again, I don't know where is the issue, all Xbox 360 demos at E3 2005 was running on "PCs" (Power Mac G5), not real hardware.
 
The "rest" are Lococycle and Crimson Dragon. Project Spark is a Windows 8/One game and was shown on Windows 8.

The playable demos (on stage) was:

- Forza 5
- Ryse
- Killer Instinct
- Project Spark (Windows 8 version)
- Lococycle XBLA (PC)
- Crimson Dragon XBLA (PC)
- And Dead Rising 3 (not public demo).

EDIT: But again, I don't know where is the issue, all Xbox 360 demos at E3 2005 was running on "PCs" (Power Mac G5), not real hardware.

What about 3rd party demos?
 
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