Sony's NeoGeo Pocket's (PSP2/Vita) business/non technical ramifications talk

think Sony should speed up with the apps support and PS suite thing, make it does more than just games. It it does everything that tablet now do beside phone it might be a much more compelling device. Updating their Vita browser would be a huge step forward :)
I actually think that's what Sony should be doing, focusing more on making the Vita a powerful multimedia device along with handheld gaming. It's less about competing with phones, and more about dealing with tablets/portable devices that provide a wider range of services and options to the consumer.

It doesn't mean putting the dedicated gaming portion on the back-burner, but just opening the Vita towards building a robust app ecosystem. The only problem with this is that Sony believes in keeping the device closed.

Sony's idea behind stopping piracy is problematic; propriety memory cards, one PSN account, and blocking use of the content manager when offline. I understand wanting to stop piracy, but the restrictions placed on the PSV is severely limiting the device's potential right now.
Nobody buys a phone with gaming in mind.

Yet they're playing games.

Go figure.
My response \/
But not enough for a whole gaming industry to live off of. The games provided on smartphones are good enough for minor diversions, but it doesn't mean that there's enough of an audience to appreciate a diverse number of games available on the market.

If anything while smartphone gaming is lucrative, it's only enough for a few companies to have any moderate success. And with a constantly changing platform it's harder for developers with any real vision to make a game that isn't gonna be limited to certain phones with the right specs.

In a sense smartphone gaming could be pigeon-holed into some of the issues that plague developers with PC gaming.
 
Well not big enough for console publishers and developers who are used to selling games for $40-60.

But I thought a year ago, smart phone games grossed more than handhelds. Of course, PSPs and DS were running out of gas.

The point is, smart phones and tablets are now shipping in volumes of at least an order of magnitude greater than handhelds. They only need a percentage of those devices playing games to be a big enough business to spur development.
 
agree what you say Bigduo209, treat Vita like a tablet (basically mini PC) with tons functionality like they have listed DLNA support and skype etc. Offer more than multi media functionality, like pdf reader, book reader etc, maybe even something like google docs to do simple work doc. I think Sony intend to open up the device with the new PS suite apps program. On top of everything, the device also offer exclusive high quality games down to PS mini/ios style 5 mins games. propriety memory cards does suck, but the wifimodel + 32 gigs card its still cheaper than the best next gen quad core tablet out there, the asus transformer prime? The point is getting as many hw out there as possible to keep the 3rd party support interested to build up a large user base to sell games to. While the hardware can also evolve over time with new model that has built in memory, 4G etc maybe even more ram for better apps support. They can't just rely game business for the future anymore, it has to be parallel with many more things to keep its hardware relevant. And all these should be done the sooner the better.
 
If the non gaming features become too good, then people might not buy enough $40 games, which Sony depend on, since they're subsidizing the hardware.

Plus they want to sell you their tablets.
 
I'm a little surprised they haven't already announced support for Netflix, Hulu+ and Kindle. It's not too late to have those in place for the US launch, I don't think.
 
If the non gaming features become too good, then people might not buy enough $40 games, which Sony depend on, since they're subsidizing the hardware.

Plus they want to sell you their tablets.
It should be more about hooking people into Sony Entertainment Network and securing content and game sales for the next 30+ years across devices including Droid smartphones. I think they've released Vita just because they feel they should, but lacking direction as ever, and lacking a company-wide strategy as ever, and I can't see Vita getting anywhere. There just aren't enough gamers wanting a handheld console IMO, and Vita has no appeal to wider markets.
 
It's not just the hassle of carrying another device.

I play turn-based iPhone games all day. Just takes a few seconds to do my turn and then go back to work.

I would not take in a dedicated game player to the office for obvious reasons.
 
I thought you were doing a sensible comparison like launch numbers versus launch numbers.

Phhhpptt... marketshare numbers are always compared in the same time period, or against previous time period. It should capture the landscape adequately (competition, available software, trending if more data points are available).

Comparing launch numbers of 2 systems is fine but is more meant for lifecycle analysis. Both are sensible but you made the wrong assumption.
 
Meanwhile, Google claims 700,000 Android phones activated per day.

And on Christmas day, Android and iOS devices saw a combined 6.8 million units activated.

The dedicated handheld gaming device niche is shrinking before our very eyes.

Not quite.

The dedicated handheld gaming device niche could be expanding right before your very own eyes. When people want deeper entertainment experiences, the vendors may begin to specialize iOS/Android/WebOS/Whatever general devices into special purpose ones. It is the basis/foundation of marketing.

These "dedicated" devices may be able to do more than PSPs and DSes, but are still enhanced for specific entertainment purposes. In effect, we could see more variety of devices using these modern OSes.

EDIT: Also, we should not be surprised if one day, a deep iOS game costs $40 or even more per year.
 
Mentioned in the IQ thread but I dont want to tread there, Uncharted Vita is confirmed sub native res???

I think so. It's still visually "richer" than most other portable games though. I think the other key parameter is the development effort. Ridge Racer for Vita was done in 8 months. How long was Uncharted for Vita under development ? What is the budget compared to PS360 and a regular iOS/Android game ? Can Vita games be ported easily to other platforms ?
 
Second week sales:
3DS: 482,200
PSP: 101,121
PSV: 72,479
uhhhh. Really wanted Vita to succeed. That number is horrible.
http://www.neogaf.com/forum/showthread.php?t=457007

Like the 3DS, at this pricepoint the Vita is following a similar path to the PSP, which did ca 80000 in its second week in Japan in 2004.

Perhaps selling to the "same" gamers and gadget folks who bought PSP ?

Would be interesting to see how it pans out in 2012. Vita has not reinvented handheld gaming to differentiate from the cheaper 3DS, or the all purpose iOS/Androids adequately. New Vita features are still fragmented, hidden and game specific. Uncharted doesn't look like a Vita saver either.

Will have to see what Andrew House and Jim Ryan have in mind to expand Vita's audience.
 
If the non gaming features become too good, then people might not buy enough $40 games, which Sony depend on, since they're subsidizing the hardware.

I doubt it would be very different from PS3 games vs PSN games + so many media applications on PS3. Vita has PSN and memory card hooks, Sony should stand to gain as long as people choose to entertain themselves on Vita or other Sony devices.

Plus they want to sell you their tablets.

Would be a non-issue if their tablets can't stand out on their own. Gimping Vita only serves to lose more customers.
 
HBL running on the PS Vita, Sonic says Hi
http://wololo.net/wagic/2011/12/27/...a-sonic-says-hi/comment-page-1/#comment-88243

A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).

What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.

Yes, I’m running an emulator inside a hacked emulator on the Vita


The article talks about his hack in more details.
 
I'm a little surprised they haven't already announced support for Netflix, Hulu+ and Kindle. It's not too late to have those in place for the US launch, I don't think.

Well they did announce two new applications: Wake-Up Club,Picture Park. lol.

If you ask me, apps like NetFlix, Hulu+, Kindle, etc. should really be Playstation Suite titles. They are rather "high level". The media codecs do most of the heavy lifting, and are mostly native or built into the hardware.


Was wondering what "Wake-up Club" and "Picture Park" are.

They were announced in "Asia Game Show" in Hong Kong a few days ago:
http://translate.google.com/transla....impress.co.jp/docs/news/20111226_501877.html

Wake-up Club is a network alarm clock. It seems that you can set an alarm to wake/ping your friend over the net.

Picture Park is a multi-user doodling pad like the one in DS ?

I have no idea why SCE Japan like to waste $$$ and talent by building these small, silo apps with no end goals.
 
Nobody buys a phone with gaming in mind.

Yet they're playing games.

Go figure.

Which is why those numbers mean nothing within the context of the gaming market in comparison to the sales of real gaming platforms and why its a fantasy to claim the dedicated gaming market is shrinking because of phone sales.

Well not big enough for console publishers and developers who are used to selling games for $40-60.

But I thought a year ago, smart phone games grossed more than handhelds. Of course, PSPs and DS were running out of gas.

They didn't no, unless I've missed something. There was some stats from 2011 in the US that had Android/IOS games combined grossing slightly more than DS and PSP up until November. Unlike PSP and DS/3DS people don't buy Android/IOS games specifically for Christmas. I'd be interested to see the chart at years end. No doubt Smart phone gaming revenue has increased massively, but its far from hurting dedicated games systems.
 
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No but they buy Android/IOS devices and a ton of them got opened on Christmas and then they downloaded a ton of apps, probably most of them games, to these new devices, supposedly over ten times more on Xmas weekend than what the 3DS and Vita sold combined in Japan.

Maybe they sold better in US and Europe ...
 
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