Sony's NeoGeo Pocket's (PSP2/Vita) business/non technical ramifications talk

Discussion in 'Console Industry' started by Farid, Jan 27, 2011.

  1. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    The other thing which drives up cost is licensing fees, high SDK costs and a reliance on retail distribution channels.

    How many levels of middlemen get their cut out of the $40-60 game? And how happy would they be if Sony switched to a heavily DD model where games are priced $10?

    It's the same reason music and video rights must be negotiated on a per-country basis because there are many people demanding their cut.

    Lets say they made a Vita version of Infinity Blade, using the additional capabilities of the hardware. Lets say they want to sell it for $6, just as in the App. Store, and only expect 70% of the proceeds.

    Would Sony let them? Would their partners be happy if this kind of arrangement took hold and cut into retail sales?
     
  2. Npl

    Npl
    Veteran

    Joined:
    Dec 19, 2004
    Messages:
    1,905
    Likes Received:
    7
    Right now you can buy "A space shooter for 2 bucks" for 2$ (2€). Does this answer your question?

    Id guess that Sony will have 2 or 3 categories of games, like PSPMinis and "full" games right now. The later beeing more strict with pricing, higher licensing, and must met higher quality requirements.

    Theres no reason you couldnt have "cut the line" or "watch paint try" on Sony platforms. Probably wont sell there as well as on platforms which have no alternatives.
     
  3. Entropy

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,360
    Likes Received:
    1,377
  4. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,468
    Likes Received:
    379
    Location:
    The land that time forgot
    I was gonna say this, PSN already offers DD only software for PS3 and PSP in the form of PSN games and PS Minis. Even some PSP games have been DD-only too.

    Also re the devkit costs, we've already heard reports of Sony loaning out Vita devkits for free to smaller indie developers. So development cost is not really a valid reason for an indie dev to decide not to develop on the Vita over other available platforms.
     
  5. ergem

    Newcomer

    Joined:
    Feb 5, 2010
    Messages:
    33
    Likes Received:
    0
    I have questions.

    PS Vita as we know is a quad core ARM A9 CPU and SGX543MP4+ GPU. Can Sony later down the road (say 2013) upgrade to quadcore ARM A15 and SGX 6 series when smaller die process becomes available without impairing the ability to play previous titles developed for the previous processors? Or does the ability to develop to the metal restricts Sony from upgrading Vita's CPU and GPU later on although using the same ARM and SGX technology?

    And/or upgrade the screen resolution to 720p and/or screen size to 6" or 7" and/or stereoscopic 3D?

    Another questions.

    Is it technically possible to make a dev kit that allows encoding to the metal yet allows for differentiation (ex. texture resolution, output resolution, 3D capability) between the current specs of the Vita (quad core A9 and SGX543MP4+) and my proposition of an upgrade in the specs (quad core A15 and SGX6MP4+)? Or does it entail a software layer that would inevitably restricts the developers from encoding to the metal?

    I was thinking if Sony can upgrade the Vita later in its lifecycle, it will secure the old model owners to upgrade to the new model. I am of the opinion that even a slight increase in screen resolution or perhaps texture resolution or stereoscopic 3D capability will entice a lot of old model owners to upgrade, thus more sales for Sony. Sony can keep the old model in the market and cut its price and release a new model which is faster, multi-tasking friendly and over-all more capable.
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    That would depend mostly on the GPU. The ARM should be directly compatible - it'd be a crap processor architecture if it wasn't backwards compatible! If the GPU is accessed via a suitable sofware layer, then apart from the random compatibilities that need to be addressed, backwards compatibility should be as robust as swapping a GPU in a PC. If the devs code to the metal though, ut'd need rewrites.

    It would probably be in Sony's best interests to support forward compatibility allowing them Apple like product refreshes, selling the latest, greatest model to the die hards for a premium and having the old models passed on to new customers buying more content.

    If you can code to the metal, you can do everything in software. Assuming the devs can poll the hardware for which version it is, the can just include flags for specific features. Worst case, they write two different versions of the same program bundled into the same package.

    I agree, given how the mobile market has developed, and I wonder if Sony do to. They've said that Vita will be the easiest PS platform yet to develop for, and have openly talked about their upcoming middlewares. I anticipate a pretty complex software layer and thus forward compatibility via porting this abstraction layer and supplying suitable drivers.
     
  7. ergem

    Newcomer

    Joined:
    Feb 5, 2010
    Messages:
    33
    Likes Received:
    0

    ARM being directly compatible is good news for me. What are the graphical implication if Sony went with the software layer? What are the noticeable differences from a consumer standpoint between the ability to code to the metal and the existence of a software layer? Any measurable differences between the two possibility (1.5X, 2X)? Looking at the game demos available in the internet (say Uncharted), can you give an insight what route Sony has implemented?

    I'm quite elated to know you share the same opinion. :D Except that I think Sony should still manufacture and sell the old model to compete with 3DS. So it's having two models on the market - the newest and greatest and the base model.

    If it's the latter case, DD version aside, does it mean two different game cards in one buy? (very costly for developers considering the price of flash memory)

    Forward compatibility. I hope Sony implement that for their sake. What about the same for PS4, what's your opinion?

    EDIT: What about John Carmack's statement about the Vita's capability to code to the metal? Does it completely discount the possibility of a software layer?
     
    #707 ergem, Aug 5, 2011
    Last edited by a moderator: Aug 5, 2011
  8. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Sony could keep the Vita relevant by upgrading the APU. But if sales volume doesn't materialize, they can't use scale to reduce costs, especially if they're subsidizing the hardware
     
  9. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I am actually more interested in their memory architecture. How fast is the external RAM ? If I add more RAM, how would the OS use it ?
     
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    These two posts have left me confused!

    What APU?? Or did you mean API?

    What external memory??? The memory card?
     
  11. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Yap, the memory card. How fast is it ?
     
  12. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Application Processor -- the combo of the ARM core and the SGX GPU.

    By the time the Vita is released, there may be comparable SOCs on devices. Or certainly within a year or two, it could be eclipsed by A15 and the next-gen SXG combos.
     
  13. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Well the user's card could be anything, unless Sony state a bottom limit. But they could be looking at a class 2 SDHC card at 16 Mbps, 2 MBs. I bought a class 10 to go in my HD camcorder as it was an excellent price, but the camera can handle 28 Mbps 1080p (though stupidly it's capped to the 'EU' standard of 50 frames a second, despite the fact every HDTV can display 60 fps just fine. Thanks for the moronic gimping!) which means basically a class 4 is good enough. It'd be good if application data like browser content could benefit from installing faster storage, but it's not something Sony or devs can really rely upon. Would you be willing to make a game that doesn't perform as well as possible if the Vita owner's choice of storage didn't meet a certain level? That'd be an awkward confusion.
     
  14. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
     
  15. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Agreed ! Having more power can also mean lower cost because you don't have to work so hard to overcome technical challenges.

    I also don't think mobile games = lower graphics quality. People want to be surprised. Basically anything goes.

    At this point, I am not convinced that mobile games are necessarily low budget. To get to where Sony want, they may have to spend even more (for large scale, mass marketing to change perception over time). iOS and Android games can certainly improve in quality too when more and more people look for quality games on these platforms. It should be happening already.
     
  16. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    One thing people may lose sight of is how difficult the economic climate is. Japan's economy has been flat for a long time and now, Europe is going to be weighed down for a long time by sovereign debt and economic integration issues for a long time, while US is also unable to deal with short-term growth and long-term debt issues because of political dysfunction.

    So for a lot of households, adding a game-centric device (to smart phones) is going to be a real hard-sell.

    A delay might not be a bad idea for the Vita if the economy improves next year. But OTOH, the delay would put it closer to the release of devices with better silicon.
     
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    The economy will rise and dive. A company like Sony will need to invest in long term platforms and roll out products in the short term. They need time to strengthen their software arm.

    It may mean they need to cramp more features and contents into Vita (It's cheaper than iPad). Stuff built for Vita may be ported to Playstation Suite if necessary.

    Beyond the fluffy stuff I mentioned above, their first party studios need to work on something very very specific. Curious to see which route Kaz chooses. I hope Stringer is flexible enough. One of the toughest things for a h/w company to create a software platform is the finance and accounting. The typical nickel and dime h/w approach usually conflict with the upfront s/w business investment.

    EDIT:
    On a related note, I wouldn't mind Dual Shock 4 becoming a Vita "shell" (dual stick + touch screen + back touch + internal sensors). It would be a first step to unify Playstation home and portable consoles.
     
  18. ninelven

    Veteran

    Joined:
    Dec 27, 2002
    Messages:
    1,742
    Likes Received:
    152
    So let me get this right:

    If cell phone -> ignore additional data cost of smartphone (which you are contractually obligated to buy)

    If game device -> add in cost of games (which you aren't contractually obligated to buy)


    AKA:

    If facts support previous held beliefs -> apply them.

    If facts contradict previous held beliefs -> ignore them or call them irrelevant.


    Attempting to reason with such a person is well illogical... peace.
     
  19. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    Vita isn't selling yet. So you should compare Vita with phones that will be on market in that time frame.
     
  20. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    If I understand their approaches correctly, Vita games will have closer to metal access whereas phones have to go through APIs to access the GPU. If so, developers will be able to tap on Vita's power much more efficiently.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...