The other thing which drives up cost is licensing fees, high SDK costs and a reliance on retail distribution channels.
How many levels of middlemen get their cut out of the $40-60 game? And how happy would they be if Sony switched to a heavily DD model where games are priced $10?
It's the same reason music and video rights must be negotiated on a per-country basis because there are many people demanding their cut.
Lets say they made a Vita version of Infinity Blade, using the additional capabilities of the hardware. Lets say they want to sell it for $6, just as in the App. Store, and only expect 70% of the proceeds.
Would Sony let them? Would their partners be happy if this kind of arrangement took hold and cut into retail sales?
How many levels of middlemen get their cut out of the $40-60 game? And how happy would they be if Sony switched to a heavily DD model where games are priced $10?
It's the same reason music and video rights must be negotiated on a per-country basis because there are many people demanding their cut.
Lets say they made a Vita version of Infinity Blade, using the additional capabilities of the hardware. Lets say they want to sell it for $6, just as in the App. Store, and only expect 70% of the proceeds.
Would Sony let them? Would their partners be happy if this kind of arrangement took hold and cut into retail sales?