patsu said:I don't know man. Without a TV out, do you think Sony will invest a lot in Vita movie playback ?
I don't know man. Without a TV out, do you think Sony will invest a lot in Vita movie playback ?
For what it's worth, there was a YouTube video showing Vita UI in action. It seems that you could pan vertically from the main screen showing running apps. It also showed a video player app. The look reminds me of the theater in PS Home but more static/baked. Doubt it supports watching video with friends,
For what it's worth, there was a YouTube video showing Vita UI in action. It seems that you could pan vertically from the main screen showing running apps. It also showed a video player app. The look reminds me of the theater in PS Home but more static/baked. Doubt it supports watching video with friends,
“In a sense, Kutaragi was enjoying challenging game developers,” said Yoshida.
“He was especially challenging the top programmers in the world to come up with something amazing to make use of the performance of each iteration of the PlayStation platforms.
“That was very good – it was great – for the teams with engineers who liked the challenge, but the world has now changed, and today there is a much larger community of developers,” added Yoshida.
“The focus has shifted to be less about getting the most out of the hardware, to be about having a very smooth production process. That’s because now it involves so many more people to make one game.”
The Sony executive added that the shift of focus was particularly relevant for those third-party publishers which are charged with making sure developer’s games work across multiple platforms.
“Development efficiency has become more and more important,” said Yoshida.
The SCE WWS head was not the only Sony senior to make clear to Develop that relative simplicity of development has been a core focus in creating the Vita.
“When it comes to ease of development, the Vita is a platform with which we’ve been very mindful of that,” stated Michael Denny, senior vice president of SCE Worldwide Studios.
“In terms of smoothing the development process, certainly what the Vita offers is close to that of the PSP, and with some of the help we’re giving to developers, I would say it is the easiest and most well supported platform yet.
“In terms of performance, and the graphics power and programmable shaders and so on, what you can get out of it is far closer to PS3. It’s a great contrast of ease of development to the output you get from the system.”
WWS CTO Richard Lee confirmed Denny’s assertion that ease of development was fundamental to the Vita’s design.
“We made every effort to make it as easy as possible,” said Lee.
“I think we took the experiences from PS3, and decided that we wanted to go out there with a great developer environment that is compatible with the third party tools that developers normally use.
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Although Kaz Hirai set out to have the Worldwide Studios group part of the hardware development team from the beginning, I wasn’t sure how the hardware guys would react to that. But I quickly found that the people in Japan didn’t really want to - it’s not like they didn’t want to talk to us - but the fact was they didn’t know who to talk to. There has to be certain secrecy in development process and they also know game creators are different, each individual person has different opinions. So they cannot talk to just one person. I acted the role of looking at the hardware issues they are looking at and then recommend or connect them to the right groups in the Worldwide Studios teams. If it's about the choice of camera then you should talk to London Studios because they have been instrumental with PSEye development, for example.
So I did that role while development teams formed into work groups and begin looking at projects. We got those teams to not just write up their impressions and feedback, but also create something tangible so that SCEI people would not only listen to what the development team said, but also feel why developers wanted certain features.
I don't know man. Without a TV out, do you think Sony will invest a lot in Vita movie playback ?
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About a year ago, however, as I was marveling over the then-prototype Nintendo 3DS, I realized I'd all but ceased playing DS games. My PSP rested in a perpetual state of powerlessness. I'd gotten an iPhone, discovered the joys of listening to podcasts (shout out to the audio version of the PBS News Hour!) and stumbled across the fact that a man can listen to chattering about video games, pro wrestling or This American Life in his ears while playing the thinking man's Tetris, Drop 7—all on his iPhone—and pretty much fill his subway ride up. The DS stayed in my bag. A year later, the 3DS stays in my bag too.
I really should go back to Ghost Trick or play some more Professor Laytons, but it took me a year to find the time to play through the last DS Zelda and the most recent DS Mario & Luigi. And I loved those games... just not as much as I loved staying informed by listening to the News Hour.
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The pocket test used to matter for portable game machines, but so too did the the flight test. Could a DS or PSP hold enough battery juice to last a cross-country flight? I don't think my 3DS can, but I don't know if I'll ever test it because I'm perpetually re-running that experiment in 2011 on my portable TV/book/comic/gaming device called the iPad. Planes were my favorite place for binging on handheld games. Not any more.
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As an avid gamer I'm familiar with the concept of ignored excellence. Any of us who play games surely are. We find a game we love, a game we know is wonderful but that we also know is being shunned. We shake our heads at the fools who don't recognize the glories of the games we play. We might deride their ignorance or their bad taste, but in a generous moment we might consider that they don't have room in their life to learn just how superb our favorite hidden gem is. I've had this experience with games many times before, but never with gaming hardware. I've also never had this feeling about myself, never knowingly been that guy who was doing the foolish ignoring of something great, the guy who didn't have room in his life for excellence. With the Vita, the amazing, amazing Vita, I fear I may be that guy.
I've played the Vita twice. I love the machine and I do have some jackets with big pockets, but I don't see a Vita-shaped hole in my life.
"We're thinking about it," said Phil Rogers, manager of Sony Europe's R&D efforts, at the Develop 2011 conference.
"Possibly, but if you think of the XMB interface: how do you represent that there?
"But we're thinking about it and it's a feature that a lot of developers and publishers asked for it because it's really useful to keep that whole [game] discussion [going]."
Vita's not a tablet. Sony will be looking to emulate the DS's success. The PSP was abandoned by Sony to prop up the ps3. SCEI is now functioning as a normal company again. Media, analysts, you will soon realise they're talking bunkum about the mobile space .