I dont see a slim PS5 having any increased performance in terms of the CPU and GPU clocks. It would be much more economical for them to simply build a smaller affordable model that can retail for between $299 to $399. That would be an instant hit greater than any other model on the market. Also a PS5 pro model would make more sense for higher specs to enable higher fps and resolution. Such a machine retailing for $499 would be a hit as well.Just about done with theorizing what I think 10th-gen systems could bring, but I'm gonna put up some ideas of what I think Sony might do over the next few years first, and then Microsoft stuff for next few years. Helps with setting up what I'm thinking the 10th-gen systems will build off of.
[SONY]
[PLAYSTATION 5 SLIM]
>Physically scaled down version of PS5
>5nm process
>Lower power consumption
>Slight clock boost (from 2.23 GHz GPU to 2.5 GHz)
>11.52 TF
>64 ROPs
>64 Shader Cores (per CU)
>144 TMUs
>8 prims/clock
>4 tri/clock
>160 Gpixels/sec
>360 Gtexels/sec
>20 Gpolys/sec culling
>10 Gpolys/sec rasterization
>Increase GPU L2$ size (8 MB vs PS5's 4 MB)
>Some tuned hardware changes to Primitive Shaders and Geometry Engine
>Fundamentally incorporates PS5 architecture elements for BC in an RDNA 4-derived design
>Changed memory: 16 GB GDDR6 as 8x 2 GB, 16 Gbps (64 GB/s) modules providing 512 GB/s on 256-bit bus
>Redesigned SSD; standardized M.2 form factor, 8 GB/s bandwidth, PCIe 5.0 with CXL integration, small
improvements/tweaks to various coprocessors, decompression bandwidth adjusted to 28 GB/s hardware cap.
Custom in-house SSD in M.2 form factor with 12-channel interface, but can be swapped out easily with
3P SSDs.
>Capacity increase to 1.536 TB
>Embedded 64 GB of NAND exclusive to OS for housing OS files, firmware patches etc. Interfaced to
I/O block as 2x NAND devices, 2 channels each. The OS *does* use the installed SSD; this private
pool is present for permanently storing OS and system files, updates etc. so when user swaps out SSDs
the contents can be easily reinstalled on the new drive.
>Digital-only
>Optional PS-branded disc drive module also available for users who still want
physical game support ($59.99 MSRP)
>$349.99 MSRP (digital version), $399.99 (disc module bundle; limited availability in select markets)
> $499.99 (digital version & PSVR 2 bundle)(2025 holiday bundle)
>Will be used to phase out original PS5 production by late 2025
>Late-2024 Release
[PLAYSTATION.STREAM]
>Soft replacement/product divergent of PS.Fold and PS5 Slim
>N5P process
>Built around technology features to be found in PlayStation 6
>Native spec capabilities on par with PS4 Pro (~ 4.2 TF), with feature sets and technologies based on
upcoming AMD Zen and RDNA generations (Zen 8, Zen 9; RDNA 7)
>Very small form factor, comparable to PS.Fold, just slightly larger
>No built-in screen or dedicated controls
>1 TB storage as custom USB slot-based "micro-storage" drive over USB Gen 4 2x2 (2.4 GB/s) interface
>Scaled-down version of PS5 Slim I/O block hardware (hardware decompression limit of 9.6 GB/s, reduced
I/O silicon performance for cost/heat/cooling/size considerations, etc.)
>8 GB HBM3 @ 5.2 Gbps, 128-bit I/O, 83.2 GB/s per module in 4-Hi stack for 332.8 GB/s on 512-bit bus
>Will be compatible with PSVR Gen 3 devices (to be introduced late 2027)
>2nd SKU with bundled Entry-level PSVR Gen 3 unit and controller planned for 2028 @ $299.99, to
fully replace PS.Fold with rebranding to PS.Fold-2
>$249.99 MSRP
>Mid/Late-2026 release
[MICROSOFT]
[SERIES.M]
>Streaming-focused small-box device for Gamepass & Xcloud on non-smart TVs
via connection through USB
>With smart TVs, can also connect wirelessly via WiFi 6
>Can be used as a wirelessly paired streaming client with Series X and S systems
for local game access and content sharing
>Extremely small form factor
>Compatible with existing Seagate expansion cards
>Includes 128 GB Seagate expansion card; replaceable
>2x USB Type-C ports (1 front, 1 rear)
>Compatible with XBO and Series controllers
>$99.99 MSRP
>Strategically meant as replacement for Series S (Series S production
will be phased out by late 2024)
>Early-Fall 2023 release
[SERIES 17]
>Mid-gen upgrade for Series X
>RDNA 4-based
>52 CUs
>208 TMUs
>2.635 GHz clock
>80 ROPs
>64 Shader Cores (per CU)
>17.538 TF (44% increase over Series X)
>548 Gtexels/sec
>548 G.BVHI/sec
>210.8 Gpixels/sec
>21 Gpolys/sec culling
>10.54 Gpolys/sec rasterization
>Introduction of 4 modified ML-accelerated "mega cores" based on CDNA
architecture designs integrated into the Shader Arrays, one for each
Shader Array. Precursor to "Task Acceleration Engines" (10th-gen
systems)
>Backwards-compatible with Series X & S expansion cards
>Simple back M.2 port (NVMe Gen 5, PCIe 4.0 x4-CXL) for SSD expansion
>Comes with 1 TB SSD, 8 GB/s bandwidth
>Reworked I/O sub-system; hardware decompression limit increased to 24 GB/s
>Internal SSD and an expansion card can be used simultaneously
>Support for Wifi 6 included
>Added support for VR via included USB Gen 4 2x2 port in Alt Mode with
GPU/APU modification for support
>20 GB GDDR6+ (offshoot of GDDR6X; developed by Micron) as
10x 2 GB, 20 Gbps (80 GB/s) modules, for 800 GB/s on 320-bit bus
>Zen 4-based CPU with a few Zen 5 features mixed in
>Digital-only
>Approved 3P external disc drives will be supported via USB connection over
one of the USB Type-C ports
>Mid-2024 release
>$499.99 MSRP
>Replaces Series X at the high-end
[SERIES X-R]
>Revision for Series X
>Same specifications as Series X
>Lower power consumption
>5nm process
>No disc drive (digital-only)
>Smaller form factor
>Will be used to phase out Series X by late 2024 (Series 17 will be available by then)
>Will become the mid-end of Series family by late 2024
>$399.99 MSRP
>Late-2022 release
On the other hand, I think with how powerful the Series X is, a cheaper slim model retailing between $299-$399(disc and discless model) would make more sense in 3 years. They may not be incentivized to hit the $299 price point due to the existence of a Series S, unless they can sell that one for even lower at say $199.
Otherwise you're onto something with a mid gen refresh for the Series X as well. I initially didn't think it would be necessary but if there is some marketable advantage from a PS5 pro model then MSFT would be incentivized to have one as well. But since these machines are marketed as 4K raytracing machines it would be interesting to see how mid gen refreshes(if made) will be marketed.