Sony PlayStation VR2 (PSVR2)

Discussion in 'VR and AR' started by snc, Feb 23, 2021.

  1. snc

    snc
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    so leaks were 100% corrent, on psvr1 games were rendered at 60fps and interpolated to 120fps for 120hz display, wonder if its possible to do 45fps games and interpolate to 90fps as 90hz is possibility now with still feeling smooth enough for vr
     
  2. cheapchips

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    I think it'll be $400-$500 . Basically the same price as a Playstation, same as last time. If a Quest can release for under $400 and have a mobile SOC in there, I don't see why not.
     
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  3. eloyc

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    Hm.......... I'm wondering if there will be a future wire-less revision.
     
  4. Karamazov

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    No battery. No built in soc. They might go for an agressive price under 300
     
  5. Karamazov

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    Oculus released a new dev tech for quest. Devs can target 36fps and the software will interpolate to 72fps. Freeing a lot of ressources.

    https://uploadvr.com/quest-2-application-spacewarp/
     
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  6. Karamazov

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    Cigarettes ?
     
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  7. snc

    snc
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    yeah thats what I hoped for, 45fps target with eye tracking foveated rendering and we will get great lookings games on psvr2 (this horizon vr already looks very promising)
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Not including two controllers. I reckon $500 to own PSVR2, plus you'll need a PS5 which is presently priced your first-born child.
     
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  9. PSman1700

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    Just get a second job ;)
     
  10. cheapchips

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    Making an extra child to sell seems more fun.
     
  11. orangpelupa

    orangpelupa Elite Bug Hunter
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    More like, getting a 4th job hahaha

    Hopefully they'll provide bundles with PS5, and provides direct sales
     
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  12. Arwin

    Arwin Now Officially a Top 10 Poster
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    300 would be my guess too … but with the current hardware I hope they can manage. If I look at it now I’d say $399, but if I were marketing I’d say build hardware that we can sell for $299 or less.
     
  13. Malo

    Malo Yak Mechanicum
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    Why would they need to price it aggressively if it's required to use VR games on PS5? It's not as though you can plug in a competing headset, can you?
     
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  14. function

    function None functional
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    Hands down the most exciting thing this gen so far. Eye tracking is fantastic news.

    I was bummed that Kinect 2 got almost no meaningful support as it offered so many ways to communicate naturally with AIs. PSVR 2 sounds phenomenal. Any news on whether this thing detect your pulse?

    Haven't bought a (current gen) console in something like a decade. This could be what does it. I really hope it works well with crappy eyesight / glasses!
     
  15. Seanspeed

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    Going from PSVR1 to Quest 2 will definitely feel like a monstrous leap in terms of freedom.

    But PSVR1 was *particularly* limiting. As you say, the camera tracking had a very small usable area that required a player to stay within. There were significant occlusion issues with motion controller tracking if you started to turn your body at all. And you had two cables that were dangling from you. The PSVR2 situation should be a lot better, even if it's not as completely freeing as total wireless.

    As for what you're 'seeing people on other sites' say, people are highly reactionary. The capabilities here are pretty incredible and I think once people see what kind of experiences will be made possible, or at least word gets out from hands-on impressions, they're gonna be a lot more interested. If not, I doubt they cared much about VR in general. I'm glad Sony did not try and compromise anything for wireless, which had the potential to add more complications and cost into the mix. Quest 2 is only wireless thanks to its all-in-one processing, while PSVR2 needs to run off the PS5. I know Quest 2 can do wireless linking with PC, but it's a flawed situation and not something that will reliably work for people.

    The only thing I'm disappointed by is lack of onboard audio. Especially being Sony, I expected them to address this. Everything else looks amazing. HDR is a huge deal for VR. Eye tracking + foveated rendering is a game changer. And Dualsense features on VR controllers are the perfect match.
     
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  16. orangpelupa

    orangpelupa Elite Bug Hunter
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    Place ps camera up high near the ceiling, looking down on you. The tracking area became waaaay wider and works 360 degrees for most games. Far point vr with this setup is really good.

    With psvr2 inside out tracking, this weird camera position won't be needed.
     
  17. Karamazov

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    quest 2 costs 300 dollars with controllers, and 128gb memory.
    I'm sure Sony can pull a 300 or less for PSVR2, especially if they want to sell a lot more than PSVR1
     
  18. eastmen

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    I haven't seen the price yet but looks like it will settle into the mid to low end 2022 headset scene. Should work well for sony.
     
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  19. snc

    snc
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    eye tracking foveated rendering, 4k hdr (hdr first time in vr ?) oled, haptick feedback controlers + also haptick on headset, can't see it below 400$
     
  20. eastmen

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    It sounds impressive but your going to see all the headsets have this during 2022.

    Remember the quest 2 has 1832x1920 per eye resolution already with 72,90hz modes and is already over a year old. It also launched at $400. So I'd surely hope that Sony has this at $400 or under. I expect a new quest this fall and maybe the index 2 this year or early next year (it will be 3 years old at this point) also a new hp headset.
     
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