yea but it can use usb to connect to a computer and you can power 120hz that way.quest 2 goes up to 120hz now (but too underpowered to reach this in complex games)
I haven't seen the price yet but looks like it will settle into the mid to low end 2022 headset scene. Should work well for sony.
It sounds impressive but your going to see all the headsets have this during 2022.
Remember the quest 2 has 1832x1920 per eye resolution already with 72,90hz modes and is already over a year old. It also launched at $400. So I'd surely hope that Sony has this at $400 or under. I expect a new quest this fall and maybe the index 2 this year or early next year (it will be 3 years old at this point) also a new hp headset.
quest 2 goes up to 120hz now (but too underpowered to reach this in complex games)
Was thinking that. Yes if you compare it to lower-cost last gen VR stuff its impressive. By 2022 or last year high end and onwards standards? Nah the specs are mid-end if you compare it to higher end VR sets, its nice, but it doesnt scream 500 dollars to me.
Its a solid upgrade over PSVR1, its the games/software that matter. Its nice to see Sony being one of the few still believing in virual reality. The best experience so far is HL:Alyx, am sure Sony will put a handfull of AAA vr games this generation. If thats enough to reach more then just a niche market? (5% of total userbase last gen), probably not.
I think power doesnt matter as the rendering device will do that (the PC or other device).
That's an interesting way to look at it. They apparently can make Quest 2 stock a lot faster than Xboxes. I can always find a Quest 2 on the shelf at my local scary Walmarts.since quest 2 sold as much as Xbox Series this year, Xbox must be niche too.
since quest 2 sold as much as Xbox Series this year, Xbox must be niche too.
Just get a second job
To establish a meaningful userbase to fund content that, without which, the platform will die. eg. Price it $1000 because if you want VR on PS5, that's the price you'll have to pay. Hardly any takers, no VR install base, no devs target it, no VR games, no reason for anyone to pay $1000 to get a useless headset.Why would they need to price it aggressively if it's required to use VR games on PS5? It's not as though you can plug in a competing headset, can you?
To establish a meaningful userbase to fund content that, without which, the platform will die. eg. Price it $1000 because if you want VR on PS5, that's the price you'll have to pay. Hardly any takers, no VR install base, no devs target it, no VR games, no reason for anyone to pay $1000 to get a useless headset.
PSVR was fabulous not because of its tech but because of its pricepoint, and it really did help kickstart VR. At this point, to be fair, the VR market will be cross-platform, so PSVR2 will sit within a range of device options and won't need to rely on the PSVR2 install base to attract content so long as it's large enough for porting to be good business sense. There's also no need to be ultra competitively priced as there's no competition and no need to establish VR. However, it'll still be best for the platform and VRs overall future if the tech isn't price-prohibitive to a large portion of the potential market. Quite possibly though it can price reduce better than the consoles without dedicated silicon, so perhaps launch $400+ or whatever for early adopters with a view to extending the market into the $200 price range over the following 5 years.
What are the big-ticket BOM items? Screen. Tracking sensors? Are significant price reductions realistic?
To establish a meaningful userbase to fund content that, without which, the platform will die. eg. Price it $1000 because if you want VR on PS5, that's the price you'll have to pay. Hardly any takers, no VR install base, no devs target it, no VR games, no reason for anyone to pay $1000 to get a useless headset.
PSVR was fabulous not because of its tech but because of its pricepoint, and it really did help kickstart VR. At this point, to be fair, the VR market will be cross-platform, so PSVR2 will sit within a range of device options and won't need to rely on the PSVR2 install base to attract content so long as it's large enough for porting to be good business sense. There's also no need to be ultra competitively priced as there's no competition and no need to establish VR. However, it'll still be best for the platform and VRs overall future if the tech isn't price-prohibitive to a large portion of the potential market. Quite possibly though it can price reduce better than the consoles without dedicated silicon, so perhaps launch $400+ or whatever for early adopters with a view to extending the market into the $200 price range over the following 5 years.
What are the big-ticket BOM items? Screen. Tracking sensors? Are significant price reductions realistic?
most of the quest 2 library are low budget small games, imo it's meaningles content for psvr2 to succeed, sony need to push aaa games for it as re7, hitman 3 and astro weren't enough for psvr1If they are smart this will be $300 or less. Unlike the quest it doesn't have its own arm soc / battery or stuff like that. $400 ps5 + $300 vr wouldn't be a huge price point and as the ps5 decreases in price the total cost will go down. The quest 2 is the most popular vr headset right now with what 10m units sold and the ps5 can easily play any of the software made for the quest and quest 2. So content shouldn't be an issue with a ton of devs just porting over. I think its also safe to assume that the ps5 will be more powerful than the quest 3 or 4 . So content shouldn't be an issue for a long time.
For many people the ps5 + psvr could be the superior way to play in terms of graphical fidelity even if quest 3 has better screens or refresh or what have you. The ps5 + psvr will certainly be cheaper than a comparable or better pc with quest 2/3 . The only thing lacking is a wireless option in the psvr.
It's hard to compare it to new pc headsets since they aren't announced but it seems on the pc side the people buying are willing to pay more for a higher quality headset. The vive pro , index , hp verb or whatever all cost a lot at launch.
I think the psvr is a good bit of kit for the ps5. The ps5 should be able to run it well esp off quest 2 ports and hopefully they struck a good price to feature set. It's hard to say until sony actually prices and releases the headset.
I can always find a Quest 2 on the shelf at my local scary Walmarts.
Just thinking out loud here: low budget small games may actually be the allure of VR gaming which is why quest 2 is doing so well, they are at the heart of it; the true roots of VR gaming. I don't think this is something Sony would want to actively miss out on - these low budget titles will be the meat of VR gaming.most of the quest 2 library are low budget small games, imo it's meaningles content for psvr2 to succeed, sony need to push aaa games for it as re7, hitman 3 and astro weren't enough for psvr1
but you don't need ps5 + psvr2 combo to play small vr games so hard to compete here with standalone quest2, aaa titles is the way for psvr2Just thinking out loud here: low budget small games may actually be the allure of VR gaming which is why quest 2 is doing so well, they are at the heart of it; the true roots of VR gaming. I don't think this is something Sony would want to actively miss out on - these low budget titles will be the meat of VR gaming.