Sony PlayStation VR2 (PSVR2)

Probably Sony will do what they usually do. Not blocking pc but also not releasing the proper software for pc. Letting the community make the proper software.

The headset will also use standard USB c right?

They're probably not going to release windows drivers for the PSVR2, but since the new headset uses inside-out tracking and connects through a regular USB-C port for power + displayport + USB (essentially what VirtuaLink was supposed to be?) then it might be a lot easier to make it emulate a Windows Mixed Reality headset, which can then access all the Steam VR library. It might need a splitter though.

We may not even need community intervention. Valve implemented DualSense onto Steam even with the new haptic actuators working, and Sony didn't bat an eye.
 
so there's 2 usb's strange why not just use the usb-c for power and data ?
It's just one USB-C port that carries one displayport data stream, USB data and power. The USB-C port can carry lots of different data streams and power.
 
I am mostly curious about the software side. Things aren't so hot in PS VR software these days. Sony must be funding another batch of games and some VR conversions for it.
 
Last edited:
I am mostly curious about the software side. Things aren't so hot in PS VR software these days. Sony must be funding another batch of games and some VR conversions for it.
Gt7, rumored horizon vr, maybe alyx, re8, gta5, ace combat 8, with ps5 power possibilities are great
 
It's a little perverse, but given the higher res, I'm expecting PSVR2 cinema/big screen mode to be really good. Not that a PS5+VR is ever likely to make it to the top of our household budgeting.
 
The Quest 2 is already amazing, it feels like looking at a large 1080p screen.

I do keep thinking about a Quest 2, as I can use the exercise purchase justification. ;)

I still want to hold off for a PSVR2/Cambria form factor. The thinner/lighter box design from either seems like it'll be the first significant step forward in form factor we've had since Rift1/PSVR1.
 
I think Sony should make the PS5 compatible with the Quest 2 as well as support the PC with PSVR2.

Whether either will happen will depend on how much subsidies are still necessary though. If Facebook still subsidizes the Quest 2, they may not want to and if Sony wants to be able to subsidize the PSVR they may not want to either.

But as a consumer and for the environment, I am thinking we should let the EU make this a requirement. A VR helmet should be considered a TV like device and should work wij as many things as possible.
 
I think Sony should make the PS5 compatible with the Quest 2 as well as support the PC with PSVR2.

Whether either will happen will depend on how much subsidies are still necessary though. If Facebook still subsidizes the Quest 2, they may not want to and if Sony wants to be able to subsidize the PSVR they may not want to either.

But as a consumer and for the environment, I am thinking we should let the EU make this a requirement. A VR helmet should be considered a TV like device and should work wij as many things as possible.

I think it's too early to do that for VR. A headset is more than a TV like device since it needs to be tracked and provide data. Plus it is also deeply connected to input devices with the inside out tracking. Let the industry mature more and then we'll need standards. Easier said than done.
 
Official name is PS VR2 while the controllers are named Sense Controllers.

FITSysyUUAEp0HO


FITS9uEUYAAZ2P5


FITTGW3VgAk_0kR
 
where is the original video? Curious to see if the set is wireless.

Nvm. a single usb-type-c. Sounds good. no break out box and it uses the front port of the ps5
 
Last edited:
I wonder how the headset vibration going to be used and whether its just simple vibrator or haptic vibrator
 
PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5

Building upon our innovations from PS5, PlayStation VR2 adds a true next-gen experience with high-fidelity visuals, new sensory features, and enhanced tracking – along with a simplified single-cord setup.
  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.
All of these advancements in PlayStation VR2, combined with the haptic feedback and adaptive triggers from the PS VR2 Sense controllers, enable players to feel and interact with games in a much more visceral way. PS VR2 will also have a simple setup process — with a single cable connected directly to PS5, you can immediately jump into the VR experience.

ioxttV3.jpg
 
Back
Top