I am not sure if it was shown but does the PSVR2 have wires?I wonder about the viability of this in a Quest 2 world.
Facebook treats Oculus as a platform, will Sony do the same or is it going to be treated as a peripheral? Being that it needs a Ps5 to work, it's going to be the latter.
Psvr is great, is fun, I love mine and I can wax philosophically about playing Superhot and Astrobot for the first time.
However, my oculus quest 2 was my Super Mario 64 moment in VR however. With psvr1, you are constantly reminded that you are tethered, can't get too close to the camera, too far from the camera, sometimes tripping over cords. Being wired is going to give some people pause. I thought it before and I'm seeing people on other sites back up that notion. I'm not stressing on the seemingly absent backwards compatibility here but the ability to go roomscale and then just play, unencumbered by a cord is something else entirely. I'm there day one but that doesn't mean that I don't have reservations. I'm content with this being an expensive niche product but how niche is my question. In fact, it's my only question but it will ultimately get answered long after I buy one.
I am not sure if it was shown but does the PSVR2 have wires?
One cable, usb C. Much better than the mess of cables we used to have on the first one. Still, motion sickness killed me so this is a risky proposition for me.I am not sure if it was shown but does the PSVR2 have wires?
Mmm… sold my psvr because it made me so sick I just couldn’t use it. How do I know if this will happen with the new one?
Support for foveated rendering is mentioned in both the Playstation blog and the CES presentation (around the 2:55 mark)No mention of foveated rendering. Is that a possibility, or is the eye tracking response too slow?
Hope the IPD adjustments are solid and will allow me to try VR for realz this time!
Just asking for a friend, can you sell anything that makes you sick, including people?Mmm… sold my psvr because it made me so sick I just couldn’t use it. How do I know if this will happen with the new one?
That's incredibly exciting.Support for foveated rendering is mentioned in both the Playstation blog and the CES presentation (around the 2:55 mark)
hopefully they'll find a way to tether the headset using a USB-C connector - perhaps that port on the front of the PS5.
How affordable do we think this thing will be anyway? Sounds jolly expensive to me!A wireless solution would be nice, but there's no way they could make that affordable.