Johnny Awesome
Veteran
Disappointing. I'm pretty surprised actually. Looks like Sony is lacking content as well.
@Nesh You make a good point. People want movie fidelity, but just by simple reasoning that's kind of impossible. If the tools to make the models and materials aren't two times more efficient you'll have to throw bodies at the problem, and your production budget goes from $200 million to $400 million for a AAA game. It's just not possible, even if you have the technology built to support having a game made up of assets of that quality. That or you limit the scope of your games, so you don't have open world, or the games become really short. Like you could do a 3-5 hour game of that quality and not a 20 hour game with constantly changing environments.
I think they are fine. I’m not nitpicking cause, it seems more than ever impossible to wow people. If cyberpunk 2077 overdrive does nothing for you, nothing is going to wow.I thought SM2 looked pretty good. Maybe my expectations are to low?
i'd assume the project Q is only for playstation 5 gamers. So if you have a bunch of content locked to ps5 then this would appeal to that type of person. however if this is closer to $400 usd well you are entering steam deck territory and that doesn't have restrictions to being a streaming device. You can also use practically every other streaming service including xcloud on the deck and play a huge and ever growing portion of the steam library natively on the deck.Why would someone buy the PlayStation handheld "Project Q" over for example Logitech G Cloud, unless it's going to be significantly cheaper. For 200-250€ it might sell some, but I fear Sony is going to put a tag >300€ on it
But on the other hand, it's a very low risk project for Sony. It can't have required much r&d as it's basically DualSense controller bolted to a simple wifi capable 8" tablet that can do remote play.
How so? That game looks great especially at 60, although the art style I guess is subjectively better or worse depending on the person. Character models look expressive and detailed, lots of effects and granual detail.If immortals of whatsitsface was anything to go by, not even Nanite /Lumen can save game shows from visual disappointment.
i'd assume the project Q is only for playstation 5 gamers. So if you have a bunch of content locked to ps5 then this would appeal to that type of person. however if this is closer to $400 usd well you are entering steam deck territory and that doesn't have restrictions to being a streaming device. You can also use practically every other streaming service including xcloud on the deck and play a huge and ever growing portion of the steam library natively on the deck.
It seems like a really odd device and I'd have to wager that a lot of peoples home networks aren't going to provide a great experiance with this
I am with you. I cannot understand disappointment I think it looked fantastic. If this is disappointing then holy shit I was playing garbage games all the time.I thought SM2 looked pretty good. Maybe my expectations are to low?
Would be better served by releasing official remoteplay client on nintendo switch, imo
I got used to that for quite some time. Actually i do not really expect any AAA game announcement catching my interest anymore.Overall I am very underwhelmed with this generation's offerings.
That's surely a problem, but i don't think it's the main cause.It is just harder to output even more from asset creation. Artists are relatively less held back by technology and more held back by their own diminishing returns now.
No. Don't count on it. I'm on the wrong track with working on realtime GI, and i know it. It will look better, enable some new level of dynamics, but it does not help with the critical issue mentioned above.Unless, the technology improves in ways were the rendering in games is transformative at this point so that their assets are displayed better. Full RT implementation has that potential but it is not there yet.
Probably it's not enough to wait for Epic or Autodesk to give you better tools.(WHERE IS THAT AI FOR UV UNWRAPPING? IT EATS HOURS AND MY SOUL)
How so? That game looks great especially at 60, although the art style I guess is subjectively better or worse depending on the person. Character models look expressive and detailed, lots of effects and granual detail.
They do sell well, and they are easily still some of the best IPs in their respective category. But a system seller grows the number of new players to the platform.Lots of people played halo , forza horizon , grounded and other games from MS. System seems to be selling pretty well.
Way too much emphasis on GaaS I think from Sony. I dont expect it to work in favor of the PS brand. GaaS games are decoupled from platform brands hence why all successful examples are either on PC or every platform imaginable to succeed. People are waiting for the next best experience on their console. GaaS are a bigger gamble. Very few GaaS games succeed. If Sony falls into the trap of promoting too much GaaS on PS, it is going to be similar to how Nintendo alienated its fanbase with a product that was designed as an outdated PS360 console with an extra screen (WiiU), and how MS alienated its fanbase by promoting a generic TV entertainment device with One.They do sell well, and they are easily still some of the best IPs in their respective category. But a system seller grows the number of new players to the platform.
So far it’s been maintenance or even some shedding since last Gen and significant shedding since 360. If they can grow their
Market share by % that means their titles are resonating with more players to want to enter the ecosystem.
This is their opportunity to turn some of that around, Sony didn’t really bring a show to capture even more market share, they did a maintenance cycle it feels like. I don’t think SM2 is going to garner a lot of new fans, but existing fans will be delighted for it.
GaaS are important because that is what players are playing. Let’s be real, they represent the bulk of profits and platform engagement for all platforms.Way too much emphasis on GaaS I think from Sony. I dont expect it to work in favor of the PS brand. GaaS games are decoupled from platform brands hence why all successful examples are either on PC or every platform imaginable to succeed. People are waiting for the next best experience on their console. GaaS are a bigger gamble. Very few GaaS games succeed. If Sony falls into the trap of promoting too much GaaS on PS, it is going to be similar to how Nintendo alienated its fanbase with a product that was designed as an outdated PS360 console with an extra screen (WiiU), and how MS alienated its fanbase by promoting a generic TV entertainment device with One.
Its a big mistake to try to convert your fanbase or ignore what your fanbase or what your future consumers are looking for. That never works. A brand is built around a specific experience that attracted your consumers and have faith on you delivering on that experience. The only time that works, is when the said experience you originally built your brand on loses appeal as a result of market shifts, so the company has to convert to what the market can potentially respond to.
Sony and MS have to focus on their major offerings that attract their consumers in the first place, and treat GaaS as complimentary offerings. Probably even have separate events or at least make sure that you arent spreading too much your focus that you cant deliver where your fanbase needs you. Sea of Thieves didnt take the world by the storm and MS was even mocked for it despite having a healthy (AFAIK) community. The last thing me and my friends are expecting from PS and XBOX are GaaS games and I am sure this counts for a very very substantial portion of the console market if not the biggest.
People do play GaaS but if you review sales and what has driven revenue over the last ten years outside of the mobile space, with the exception of GTA V, it's not GaaS. It's Skyrim, Minecraft, it's Zelda, It's Mario Kart, it's Pokemon. It's single player experiences or games that are not predicated on ongoing payments. I spent a good week with Grounded but spent zero real money, nor felt the need too.GaaS are important because that is what players are playing. Let’s be real, they represent the bulk of profits and platform engagement for all platforms.