I do find it kind of funny how games like Quantum Break, (especially), Rainbow 6, and KZ Shadow fall were ripped for using the same "checkerboard" techniques that now seem, to just be passed off as no scandal or a positive. Not that I think it should be a scandal, it's going to be the future at 4k for sure even on Scorpio. But at the end of the day, it's a game not rendering at native display resolution, which before was somehow morally bad
Indeed, rendering at anything other than native resolution of the display is always less than ideal, but I think that the higher we go the less important it gets ("diminishing returns" of display technology, if you will). For 1080p TVs PS3/360 games at 720p or below were really hard to swallow, but currently X1's typical 900p is already a significant step up and lots of people claim to see no difference vs. PS4s native 1080p. With higher res displays - 4k, 8k and beyond - it will get even harder to see those differences, if the algorithms are good enough and "pixel quality" increases (I mean new rendering, post-processing and anti-aliasing techniques, making X1's 720p game looking much better than X360's 720p game).