When was the last time Insomniac made a multiplat available on different platforms ?
Maybe it could have been 2019 with a port of Spider-Man.
When was the last time Insomniac made a multiplat available on different platforms ?
The quote says multiplayer titles. For pushing the PS platform, exclusives are necessary. Don't expect any tentpole IPs to become cross-platform.
HZD 2 - PS5 exclusive. HZUniverse, an F2P MMO riddled with microtransactions, will be cross-platform. Spider-Man 2 and Ratchet and Clank Forever will be PS5 exclusive as a platform pushers.
Is Sony supposed to get extra money from PC sales of Death Stranding?True, it only talks about MP titles. But again, it opens the door for other games to come. Death Stranding is a triple AAA title being published by Sony and there are strong rumours that it will be released on PC.
MS has already shifted to a dual release model for all their titles (understandable as they also own Windows), but there is really no reason for Sony to not expand their playerbase as much as they can. They can always release first their games on PS consoles and later on PC. Again, there is a lot of more money to be made on SW than on HW.
Yes, sure. They'll probably do after giving back their rights of Spiderman to Disney. ;-)Maybe it could have been 2019 with a port of Spider-Man.
True, it only talks about MP titles. But again, it opens the door for other games to come. Death Stranding is a triple AAA title being published by Sony and there are strong rumours that it will be released on PC.
MS has already shifted to a dual release model for all their titles (understandable as they also own Windows), but there is really no reason for Sony to not expand their playerbase as much as they can. They can always release first their games on PS consoles and later on PC. Again, there is a lot of more money to be made on SW than on HW.
Ish. Depends on if you control the hardware or not. Currently Sony is making more money than the cross-platform software publishers (EA, Ubi, Sega). If your exclusives are available on another platform that enables people to play them without buying your platform, you lose all ongoing license fees. If the majority of your income come from licensed third-party titles, that's a lot of lost money.Again, there is a lot of more money to be made on SW than on HW.
It's just the beginning. What's happening with streaming services now like Netflix,Amazon Prime, Disney and now Apple TV is going to happen on the gaming side. Content for your network/hardware is king.
So it's do everything you possibly can to get people to subscribe/buy your network/hardware. I wouldn't be surprised if next gen they give you good deals on the hardware if you take a 24 month contract for Plus/Live.
Except Sony doesn't have a network, and when you have lots of similar completing platforms, they'll start to compete on profits as opposed to the walled-garden monies that the big earners have. Where Sony've tried in the past, they've failed, except regards their lucrative hardware platform. Maybe in ten years' time, things will be different, but this Insomniac acquisition is all about PS5 and exclusives as usual and anyone reading about Sony's plans to release games on PC and other platforms and thinking, "woohoo, I don't need to buy a PS5 and can play all their games on PC," is almost certainly going to be disappointed. You won't get first-party titles moving to PC and mobile and XB until that makes more money than keeping them exclusive.It's just the beginning. What's happening with streaming services now like Netflix,Amazon Prime, Disney and now Apple TV is going to happen on the gaming side. Content for your network/hardware is king.
The potential for Insomniac as a Sony first party dev is immense, in my head I picture that as a Charizard getting the Mega stone and Mega evolves into Mega Charizard X with stupidly enhanced stats.
Also buy Crytek and Remedy next. Those two sorely needed the mega budget to do something great with all their graphics tech expertise. I need to see Crysis 4 and Alan Wake 2 designed with the almighty PS5 hardware with budget and manpower that would bury a mountain!
So, while it could happen, I'm doubtful that Sony would be that much more attractive than MS for them.
Sony apparently mandated a change in direction, which not everyone was happy with.Something you hear a lot from Sony's first/second party developer's is Sony's Worldwide Studio's management giving the freedom to try new things. Uncharted, Resistance, Infamous, The Last of us, DriveClub (ok, maybe not a good ending), Horizon Zero Dawn and Spider-Man were all departures from past franchises successes that Sony gambled on.
Although that story is at odds with this one where Sherr wanted to make an Indian Jones type game from the get-go. I guess Sony wanted more realistic and gritty and and made those who created the likes of Jak and R&C go in different directions even if they didn't want to, and as a result of this push, Sherr got to make this game he wanted. He still had to create a pitch though to get Sony to greenlight it."So the big push from Sony, not just at Naughty Dog but at all of Sony's development companies at the time, was to craft games for PlayStation 3 that were much more realistic. The pressure from Xbox's success with gritty shooters was a very real force on our direction at that time."
Apparently the suggestion wasn't met with universal enthusiasm from the studio's staff.
"We had a lot of internal grumbling about the realist bent. More of the old dogs were from the Crash and Jak era and preferred that more whimsical style. But alas, that was a losing battle."
I don't know, Shu Yoshida's recent visit to their studio probably indicated that Remedy is still interested in getting purchased. As far as MS is concerned, Quantum Break's poor sales did not meet expectation and MS most likely lost a significant amount of money through it so the incentive to shell out a huge number for purchase was absent. Shu probably has good faith in Remedy in terms of how the convergence with his own first party studios and support would give Remedy a good leg up to reach true greatness. Imagine getting Neil Druckman directing Alan Wake 2 for kicks. Things are getting really interesting now but what's more important is for the devs to get their necessary budget to realize their vision.In a similar way to Insomniac Games being a natural fit for Sony, Remedy is a far more natural fit for Microsoft.
I'm sure MS has approached them about being a 1st party studio due to their close ties to MS, but they prefer to stay independent for the moment.
- Only one of their games hasn't been released on Windows and that was an iOS mobile game.
- Only 2 of their 8 released games has appeared on Playstation, while 5 of them have appeared on Xbox.
- Not counting the upcoming Control as it hasn't been released yet.
So, while it could happen, I'm doubtful that Sony would be that much more attractive than MS for them.
[edit] One thing I forgot to add is that they recently became a publicly traded company in order to facilitate growing into a multi-title development house. Basically all their moves in recent years has been to strengthen their ability to remain independent.
Regards,
SB
Sony apparently mandated a change in direction, which not everyone was happy with. https://www.eurogamer.net/articles/2011-09-22-uncharted-started-out-as-a-fantasy-game
My main point being that it's probably not safe to assume Sony gives its devs free reign.
Don Poole's comments contradict multiple accounts from ND heads (including Amy Hennig) and branch heads across all departments, not to mentions videos, GDC presentations and interviews for the best part of a decade - please bear that in mind.
No, and Sony would be quite stupid to give free reign to any team, which is very different for entertaining pitches for new ideas, which is all I've read about. Even with second parties like Insomniac when making Spider-Man. Insomniac's account suggests they had overall creative control other than what Marvel felt were out of bounds for the IP. And that in itself is a huge sign of trust, Marvel's Spider-Man is probably the biggest licensed IP Sony Worldwide Studios have ever handled and they trusted a second part studio to oversee it.
Perhaps Microsoft Studios do this too. I've just not seen anything to suggest it.
Something you hear a lot from Sony's first/second party developer's is Sony's Worldwide Studio's management giving the freedom to try new things. Uncharted, Resistance, Infamous, The Last of us, DriveClub (ok, maybe not a good ending), Horizon Zero Dawn and Spider-Man were all departures from past franchises successes that Sony gambled on. I think this appeals a lot to creative types.
I don't know how Microsoft fare. Obviously it difficult to overlook the Bungie-shaped elephant in the room, where the team literally had to leave Microsoft Studios to stand any chance of working on anything other than Halo until they all died. Do you remember the interesting looking new IP from Back Tusk Studios at Microsoft E3 2013 event? You've probably forgotten, that was killed and Black Tusk was renamed The Coalition following Microsoft buying the Gears IP and The Coalition are cranking out Gears games.
I think Microsoft Studios' management have a bit fo a blindspot for not knowing when to let a franchise fade away, or just give it a decade to slumber and refresh itself. Microsoft aren't Nintendo who somehow have perfected the art of selling the exact same game to the exact same person five or six times.