So we see that Ueda's approach was not working as well as it used to because it feels like an addition that adds and takes, whereas in the past it only added.
The Last Guardian isn't 'the Ueda look'. It was a game hampered by legacy design decisions. The choice isn't between 'The Last Guardian' or 'SOTC PS4' - there are other options in between.PS4 SOTC could be the same engine in use only with a different colour palette and a bit of lens-vaseline and bloom to make it more ethereal.
To be honestEurogamer didnt say that per word. To be more accurate they said...
Well, it was cited as an argument that the new game was 'very faithful', in contrast to OCASM's point that it wasn't, leading to OCASM and myself pointing out that the art style is quite different.
OCASM - the game is artistically different.
Everyone else - no it isn't.
Me - hmm, actually it kinda is
OCASM had an opinion (the new look makes the game less atmospheric), which we respect. I had an opinion (the new look made the game more atmospheric), which was not respected as OCASM tried to pass his opinion as fact, which is not right.
Nope. You've lost track; that was more the argument earlier in the thread, where OCASM said the new game had lost the atmosphere of the original. This current line of discussion stems from
here.
ultragpu wondered if the remake is what Ueda originally intended. OCASM said probably not as it deviates from the original art style. Nesh said the game is very faithful artistically acforing to EG (which they never actually said!). OCASM pointed to 'factual points' that show the art style deviates.
- Soft, low contrast look VS harsh, high contrast look
- Carefully selected color palette VS generic "cinematic" look
- Muted colors VS saturated colors
- Alien sunless sky VS generic HDRI skybox
- Barren decaying land VS lush vegetation everywhere
- Bloom everywhere VS bloom nowhere
Some of that is a little hyperbolic (barren decaying land - there are aspects to SOTC PS2 that were more green), but it's mostly true observations about the differences.
Other's then said that's his opinion, but an observation of measurable differences (purple sky!!) aren't opinion.
Nobody ever said that the game doesn't look different, of course it does.
OCASM pointed out things that are different, and the response was a dismissive 'that's your opinion' instead of nodding and saying, "Yes, you're right, the game does differ those ways, but we like it and like the atmosphere. It's still grandiose and the HDR works really well."