The great majority did not. Move on
The Original Shadow of the Colossus and The Last Guardian dont have the exact same aesthetics either even though they have similarities like the exaggerated whites. But TLG doesnt have that "ghostly" look but it constantly destroys the detail. It is ALSO more saturated and brighter than the original Shadow of the Colossus.
Ironically the Remake is even darker looking that TLG.
Making a CG version of the real time graphics doesn't change the argument.
Trico is the technical highlight in TLG whether you look at the real time or the CG footage. Without him, TLG looses from the impression it makes no matter which footage you look at.
CG always will be better than real time graphics in terms of IQ. This is awesome from the artistic point of view, but it is still a mixed bag, lots of detail appears crashed and lost from the bloom.
It still shows that the bloom is a double edged sword.
Irrelevant and subjective
The Remake of the Colossus also uses fog, bloom etc just like movies. The only difference is that they aren't persistent and oblivious of what is going on in the scene. Just like movies, they are contextual and controlled. Not so in the original which over did it and applied it constantly for the obvious reasons.
So I guess now you are the expert of video game graphics and you have to teach them a lesson.
They did an amazing job. One of the best there is. They are not the original team that worked on the original. The only reference was a game that was released 2 generations before and they had to guess the intentions and the priorities of the original team and meet the demands of the current market. The challenge was so large that you are being extremely unfair and your observations about the looks are super subjective
You know what else is bullshit? Your attitude.