Shadow of the Colossus (Remake 2018) [PS4]

Discussion in 'Console Gaming' started by OCASM, Jun 13, 2017.

  1. OCASM

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    Yes, the style of the original SotC and ICO has some differences from the style of TLG in 2016, that's true. Two points:

    • The style of TLG (2016) was kept intact in the CGI trailer. The idea that high fidelity assets or more advanced rendering techniques somehow wouldn't work with it is clearly wrong.
    • The style of SotC (2005), also shared by TLG (2009), is more realistic, which actually makes it easier to integrate with more modern technologies and asset workflows.
     
  2. Nesh

    Nesh Double Agent
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    The great majority did not. Move on
    The Original Shadow of the Colossus and The Last Guardian dont have the exact same aesthetics either even though they have similarities like the exaggerated whites. But TLG doesnt have that "ghostly" look but it constantly destroys the detail. It is ALSO more saturated and brighter than the original Shadow of the Colossus.

    Ironically the Remake is even darker looking that TLG.

    Making a CG version of the real time graphics doesn't change the argument.
    Trico is the technical highlight in TLG whether you look at the real time or the CG footage. Without him, TLG looses from the impression it makes no matter which footage you look at.
    CG always will be better than real time graphics in terms of IQ. This is awesome from the artistic point of view, but it is still a mixed bag, lots of detail appears crashed and lost from the bloom.

    It still shows that the bloom is a double edged sword.

    Irrelevant and subjective
    The Remake of the Colossus also uses fog, bloom etc just like movies. The only difference is that they aren't persistent and oblivious of what is going on in the scene. Just like movies, they are contextual and controlled. Not so in the original which over did it and applied it constantly for the obvious reasons.

    So I guess now you are the expert of video game graphics and you have to teach them a lesson.
    They did an amazing job. One of the best there is. They are not the original team that worked on the original. The only reference was a game that was released 2 generations before and they had to guess the intentions and the priorities of the original team and meet the demands of the current market. The challenge was so large that you are being extremely unfair and your observations about the looks are super subjective

    You know what else is bullshit? Your attitude.
    :p
     
    #182 Nesh, Feb 2, 2018
    Last edited: Feb 2, 2018
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  3. Karamazov

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    time to split the thread i guess :mrgreen:
     
  4. OCASM

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    1. You're the one claiming "visual outdatedness".
    2. TLG (2009) has pretty much the same aesthetics of SotC (2005). The ghostly look is due to the bloom frame blending used to mimic HDR exposure adaptation. In other words, TLG (2005) was doing what Ueda wanted for SotC but couldn't do on the PS2.
    4. The point is that Ueda's style and high-end visuals don't conflict with each other as you proposed.
    3. Bloom doesn't "destroy" detail. White clipping does and SotC (2018) has plenty of that.
    4. Irrelevant? It addresses the point you raised. The lack of SSS does make them look like they're made out of plastic.
    5. No, the difference is that they minimize their use as much as possible for the sake of teh detailz!
    6. I don't have to tell them anything nor do they had to guess anything. They could just either take a look at how Ueda's games actually look like or even just ask the man himself.
    7. Nah :)
     
  5. milk

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    OCASM. I understand your pain, and I think you are right.
     
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  6. bunge

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    No, I don’t think I argued anything like what you claim. What I said was this:

    What’s dumb is pretending what someone said previously doesn’t potentially affect the interpretation of what they say now.
     
  7. London-boy

    London-boy Shifty's daddy
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    Did you just quote yourself? ;)
     
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  8. Nesh

    Nesh Double Agent
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    Really I am not gonna waste my time more :p
     
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  9. Shifty Geezer

    Shifty Geezer uber-Troll!
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    It was six months ago and has no bearing on his attempt to be objective. Looking at that remark and then rejecting OCASM's current comments is simply prejudice - "this guy already hates on New SOTC so let's dismiss everything he says."

    There can be more than one aspect to a discussion and they shouldn't get muddled.

    I think it's kinda burnt out now. Everyone's said their piece. Probably not a lot to say about SOTC that wasn't said in 2005, and 2011. Although there's probably something to say about the monsters and their contemporary rendering. Does the hair clip the boy or is it properly physically modelled?
     
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  10. London-boy

    London-boy Shifty's daddy
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    Yes, it would be nice to discuss the effects that are in the game, such as that beautiful fur.
    And also the animation, which sadly looks a bit too similar to the original, where the animation was an abomination, in terms of gameplay. I’ll have to see when I actually get the game on Wednesday.
     
  11. Recop

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    Actually the CG trailer of TLG looks much closer to the SOTC remake than the PS2/PS3 version...

    [​IMG]

    [​IMG]

    [​IMG]
     
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  12. BRiT

    BRiT (╯°□°)╯
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    Just imagine what it'll look like on the third remake.
     
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  13. bunge

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    PSVR2 with C3LL confirmed!
     
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  14. Nesh

    Nesh Double Agent
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    Discussing various aspects is routine in Beyond3d. We tend to disagree, agree, find middle grounds, change our minds etc.
    I think it's OCASM's own prejudice, attitude and "black or white" approach that makes people respond differently with him.
     
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  15. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I can see some of that, mixing his current posit with the emotional stance of earlier. Personally I find the 'true or false' arguments the most engaging regardless who's posting them because we should be able to get some concrete answers...Purple Sky!!!
     
  16. OCASM

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    Nah, it's because some people just can't handle criticism of things they like.

    The only similarity is the amount of detail.

    You'll be happy to know that the animation has been greatly improved:

    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]

    :lol:
     
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  17. Recop

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    You said : "Even the environments have lost all sense of realism, they look as if the artists simply mashed some "rock" brushes all over the place to get as much detail as possible."

    Everything was supposed to be wrong in the SOTC remake according to you. Yet, you proved otherwise with your own sources... the pics i posted speak for themselves. It's useless to continue on this point.

    When Ueda is free of any technical limitation, the result is actually closer to the SOTC remake.

    But i agree on one point, while the animation is generally improved on the remake (see the video below) it is worse in some rare occasions. Also, Wander face was better in the original game.

     
    #197 Recop, Feb 3, 2018
    Last edited: Feb 3, 2018
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  18. Nesh

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    Ok for me that's a huge omission if true (about the animation). It's those subtle details that made the Shadow of the Colossus feel beyond its generation back in 2005
     
  19. London-boy

    London-boy Shifty's daddy
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    That new animation looks stiff to say the least. Lifeless. But again, we’ll have to see the finished product I guess.
     
  20. Clukos

    Clukos Bloodborne 2 when?
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    I kinda get the argument about losing a few things when compared against the original but I'll take more responsive controls and 60hz over anything else. I'm sure if they got Ueda to remake the game we'd get 20 fps and sluggish controls and people trying to convince us that's actually good and/or intended. I actually liked TLG but the performance was horrendous on a "regular" Ps4.
     
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