TLG didn’t run great even on the Pro, to be honest.
I agree.I kinda get the argument about losing a few things when compared against the original but I'll take more responsive controls and 60hz over anything else. I'm sure if they got Ueda to remake the game we'd get 20 fps and sluggish controls and people trying to convince us that's actually good and/or intended. I actually liked TLG but the performance was horrendous on a "regular" Ps4.
The video you posted proves my point: it's very detailed but it also looks fake as hell. As for Ueda's style, we already know what it looks like without tech limitations and it's quite different from this remake's:You said : "Even the environments have lost all sense of realism, they look as if the artists simply mashed some "rock" brushes all over the place to get as much detail as possible."
Everything was supposed to be wrong in the SOTC remake according to you. Yet, you proved otherwise with your own sources... the pics i posted speak for themselves. It's useless to continue on this point.
When Ueda is free of any technical limitation, the result is actually closer to the SOTC remake.
But i agree on one point, while the animation is generally improved on the remake (see the video below) it is worse in some rare occasions. Also, Wander face was better in the original game.
Can't say you're totally wrongI kinda get the argument about losing a few things when compared against the original but I'll take more responsive controls and 60hz over anything else. I'm sure if they got Ueda to remake the game we'd get 20 fps and sluggish controls and people trying to convince us that's actually good and/or intended. I actually liked TLG but the performance was horrendous on a "regular" Ps4.
It's fine if you like it but it sill looks fake. Maybe some photogrametry would have helped.Assets quality :
Nah, some people would have rejected my arguments either way. That's why I don't bother with political correctness.As this article has just appeared, I feel it worth adding to show the different takes on the remake versus the original. It also probably goes to show that the way one presents one's arguments has a huge affect on how willingly others will listen, even if they don't agree. Had OCASM written more like this, discussion may have been more open and understanding.
"The result is a kind of particularity that feels totally estranged from the original game. While Shadow of the Colossus, in its washed-out, blur and bloom-laden original form felt like it was describing the sense of a place, its remake is describing the place itself...an undeniably particular landscape, one that might even have a 1:1 match in reality. In comparison, the original's hazy, grassy plains felt like a dream, something half-forgotten, already lost.
I'd go so far to say that this difference is not just a difference of fidelity, but a difference of language."
The presentation is still a mixed bag. It proves my pointThe video you posted proves my point: it's very detailed but it also looks fake as hell. As for Ueda's style, we already know what it looks like without tech limitations and it's quite different from this remake's:
Nah, some people would have rejected my arguments either way. That's why I don't bother with political correctness.
It's not political correctness but politeness. And if you aren't going to be polite to people with different ideas to you, people who won't accept your argument, you don't belong on a discussion forum. A forum, especially this one, is not a place to convince people you're right and they're wrong, but a place to share in ideas in a fair and civil way.Nah, some people would have rejected my arguments either way. That's why I don't bother with political correctness.
What the hell is “political correctness”? If you treat people like shit inevitably some will treat you like a shithead in return.
Impolite, as in calling other people "shitheads"? Or just using harsh language such as "bullshit"?It's not political correctness but politeness. And if you aren't going to be polite to people with different ideas to you, people who won't accept your argument, you don't belong on a discussion forum. A forum, especially this one, is not a place to convince people you're right and they're wrong, but a place to share in ideas in a fair and civil way.
The result might be impressive, it might be technically astounding, packed with the kind of details that get affirmative nods and dedicated reddit posts. It may even turn heads that would otherwise ignore the "outdated" look of the original. But the language would have changed, the tone of description, even the provenance of the image. It would be cut off from a history of figures stood before indefinite, magnetic landscapes, and instead connected to a ceaseless pursuit of recreation, of accuracy, of definitive detail. Tethered to fidelity like a leash. And thinking like this, it suddenly strikes me as strange that the root of the word fidelity might be the Latin word for "faith", because an image of the highest fidelity requires no faith at all.
I am pretty sure they read these forumsI missed this if it were already posted:
The question of fidelity and Shadow of the Colossus
Wanderer above the sea of textures.
http://www.eurogamer.net/articles/2018-02-04-the-question-of-fidelity-and-shadow-of-the-colossus
I missed this if it were already posted:
The question of fidelity and Shadow of the Colossus
Wanderer above the sea of textures.
http://www.eurogamer.net/articles/2018-02-04-the-question-of-fidelity-and-shadow-of-the-colossus
It's fine if you like it but it sill looks fake. Maybe some photogrametry would have helped.
It was indeed already posted and I addressed it in this post:I missed this if it were already posted:
The question of fidelity and Shadow of the Colossus
Wanderer above the sea of textures.
http://www.eurogamer.net/articles/2018-02-04-the-question-of-fidelity-and-shadow-of-the-colossus
There's a difference between more realistic and more detailed. The environments in the remake are extremely detailed but they look artificial, not like real natural formations. That's why I think photogrametry would have been an improvement.It's already "too detailed" but you want even more details ?
And in my opinion, the best looking rocks aren't in games that use photogrammetry (if we exclude tech demos) :
Yes.So as being somene who never played the original, and therefore not having any preconceptions etc. Is playing this going to be the same game as the original with the same mechanics, outcomes, and goals? Leaving aside the irrelevance of the aesthetics of a remake, something which is obviously a personal and very subjective thing.
Really I do not understand your logic. Sometimes you make me feel as if you are trying to find fault on the project in general because you got biased against it from earlier discussionsThere's a difference between more realistic and more detailed. The environments in the remake are extremely detailed but they look artificial, not like real natural formations. That's why I think photogrametry would have been an improvement.
Yes. They changed by default the buttons layout to make it more intuitive and similar to modern games (Ueda buttons layout available in the options). They noticeably reduced the input lag. Based on some previews the character handles better and the camera is better positioned than in previous versions.Aren't the controls more responsive? That'll change slightly the experience, if BP have changed the notion of realism to make it more gamer palatable.