No, that's a list of facts. An opinion would be whether you like the changes or not.that's your opinion and that's fine.
Personally i think it's better in every way and i can't wait to replay it and enjoy it even more than the original thanks to all these improvements.
I get it! You disagree with me! Move on!We get it! You no likey! Move on!
No, that's a list of facts. An opinion would be whether you like the changes or not.
I get it! You disagree with me! Move on!
Lets see:
- Soft, low contrast look VS harsh, high contrast look
- Carefully selected color palette VS generic "cinematic" look
- Muted colors VS saturated colors
- Alien sunless sky VS generic HDRI skybox
- Barren decaying land VS lush vegetation everywhere
- Bloom everywhere VS bloom nowhere
Yep, totally faithful to the original.
I am pretty sure what you see as "artistic approach" was dictated by the hardware limitations and the low resolution. And usually what happens is that our minds fill the gaps. Imagination is the best artist and nothing can beat that artist. By the time the human artist tries to fill the gaps with visible detail, it breaks the illusion. They didnt do anything that was not expected to see in the virtual world, going from low fidelity to high.I have to agree with OCASM here. Artistically, it's different. That may be because of technical limits forcing the artistic look on PS2, and people may prefer the new look, but it does look different. The original was more dead and ghostly and weird. Purple skies and dead plant life and low saturation and vaseline on the virtual camera lens. OCASM's points are exaggerated which undermines his argument, but the points seem valid to me.
View attachment 2442 View attachment 2443 View attachment 2444
I guess at this point, it comes down to one's definition of 'very faithful artistically', but for me, the images on the left have a different artistic quality to those on the right. That's a question for Arts majors rather than computer scientists.
That still makes it artistically different. If Leonardo DaVinci only had charcoal to create the Mona Lisa, it'd be artistically different. If you wanted a MGS game on a ZX Spectrum, it'd be artistically different to MGSV. You'd pick art that works best with your material limitations.I am pretty sure what you see as "artistic approach" was dictated by the hardware limitations and the low resolution.
Ignoring my imagination, look at the images posted. The colours are different. They are muted on the PS2. The contrast is different, with the PS2 having blown out highlights. That may because they wanted HDR but it was impossible so made a hacky simulation, but the end result in terms of pixels (and mathematically looking at histograms) is different. The vegetation in the second shot is all short. That may be because they wanted lush vegetation but couldn't, but regardless of the reasons, the look is different, with the PS2 land barely able to support even grass, whereas PS4 is verdant and could support lots of happy bunnies and playful deer. In the last pic, the sky is purple! Unless I'm imagining that... The choice to not go with a purple sky on PS4 is artistic, no? And the vegetation in that last pic, you've got big, healthy green grasses on the PS4 and blackened, rather dead looking bush things on PS2.And usually what happens is that our minds fill the gaps. Imagination is the best artist and nothing can beat that artist. By the time the human artist tries to fill the gaps with visible detail, it breaks the illusion. They didnt do anything that was not expected to see in the virtual world, going from low fidelity to high.
I have to agree with OCASM here. Artistically, it's different. That may be because of technical limits forcing the artistic look on PS2, and people may prefer the new look, but it does look different. The original was more dead and ghostly and weird. Purple skies and dead plant life and low saturation and vaseline on the virtual camera lens. OCASM's points are exaggerated which undermines his argument, but the points seem valid to me.
View attachment 2442 View attachment 2443 View attachment 2444
I guess at this point, it comes down to one's definition of 'very faithful artistically', but for me, the images on the left have a different artistic quality to those on the right. That's a question for Arts majors rather than computer scientists.
That still makes it artistically different. If Leonardo DaVinci only had charcoal to create the Mona Lisa, it'd be artistically different. If you wanted a MGS game on a ZX Spectrum, it'd be artistically different to MGSV. You'd pick art that works best with your material limitations.
https://kotaku.com/5601850/22-high-caliber-demakes-of-modern-favorites/
Ignoring my imagination, look at the images posted. The colours are different. They are muted on the PS2. The contrast is different, with the PS2 having blown out highlights. That may because they wanted HDR but it was impossible so made a hacky simulation, but the end result in terms of pixels (and mathematically looking at histograms) is different. The vegetation in the second shot is all short. That may be because they wanted lush vegetation but couldn't, but regardless of the reasons, the look is different, with the PS2 land barely able to support even grass, whereas PS4 is verdant and could support lots of happy bunnies and playful deer. In the last pic, the sky is purple! Unless I'm imagining that... The choice to not go with a purple sky on PS4 is artistic, no? And the vegetation in that last pic, you've got big, healthy green grasses on the PS4 and blackened, rather dead looking bush things on PS2.
People are free to prefer the new look, sure. And, again, the choices on PS2 may have been forced (except the purple sky - I doubt PS2 was incapable of rendering a grey sky) from technical limits. But they do look different. Don't know how anyone can genuinely say they look the same with the same atmosphere where PS2 clearly is 'deader' than PS4.
Why are the plants dead looking on PS2 instead of green and vibrant?
The character of the world feels as if it's gone. You get the feeling that if Shadow of the Colossus were made by another studio, as it technically has been here, this is how it would look. It doesn't look like a Team Ico game anymore. It's no longer astonishing how it's able to run on a system at all. Instead of Shadow of the Colossus' world feeling alien and melancholy to the medium of video games, it now just feels like any other video game world.
We already know what Fumito Ueda's style looks like once he's unconstrained by the PS2's limitations, there's no need to speculate:
What's that? Lots of fog and bloom? A muted color palette? A soft low contrast look most of the time? It's as if those things are conscious artistic decisions and not just hacks to make up for the lack of computational power...
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Shadow of the Colossus' Remake on PS4 Loses the Magic in its Quest for Technical Brilliance
http://www.usgamer.net/articles/shadow-of-the-colossus-remake-ps4-analysis
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But even beyond that, character animation is the area where BP really shat the bed:
https://www.resetera.com/goto/post?id=4008714#post-4008714
...
Now compared to TLG's:
https://www.resetera.com/threads/so...otc-remake-for-ps4.20217/page-12#post-4030146
Like night and day.
We are saying the same thing.There's two different uses of 'art' here. The art, the style and design of the character, of Vega is the same. The art of the rendered imagine is different. Wanda, Aggro, Mono are the same designs, the same art. Yet the look and atmosphere are different.
Taking a fairly extreme example,
Same character design, same intentions, but the art is clearly a different aesthetic. I think I'd break it down into 'design' and 'art'. The designs are the same, but the rendering and final visualisation are different.
To be honest I didn't even realize the sky was different color. To me it looks grey and the newer version is like looking at the same cloudy sky just with a filter.I categorically disagree that the final result is the original intention realised without technical limits though. How is the purple sky on PS2 not an artistic choice? Why are the plants dead looking on PS2 instead of green and vibrant? Those aren't technical limits.
Actually, people change their outward appearance to complement internal changes. If you want to feel more confident, you can change your hairstyle and dress in different clothes for example. How people respond to you changes greatly based on how your dress and style your hair.The remake respects the original game. Everything doesn't need to be the same. The more important thing is to preserve the overall feeling of the game.
I mean, even if you change your clothes and your haircut, you're still the same person...