Shadow of the Colossus (Remake 2018) [PS4]

Discussion in 'Console Gaming' started by OCASM, Jun 13, 2017.

  1. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    922
    Likes Received:
    881


    Seems like it's running on TLG's engine.

    Personally, while the tech enhancements are good, aesthetically I think it looks kinda bad. Like an UE4 fan remake. The color palette is very generic and it looks too clean, no grit like the original.

    Also, no more ghostly multiple scattering :(

    [​IMG]
     
  2. bunge

    Regular Newcomer

    Joined:
    Nov 23, 2014
    Messages:
    725
    Likes Received:
    513
    Some shots look much improved but some look bland. Still a day one purchase as I never played the PS3 remaster.
     
  3. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,102
    Likes Received:
    1,094
    I really want this. Cant believe it got announced.
     
  4. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    3,102
    Likes Received:
    743
    Awesome, I saw the rumor on NeoGAF but I didn't think they would do it - to me it looks amazing and I'm glad I never got round to 'plating' the PS3 version as I'd probably not be quite as excited about replaying one of my favourite games of all time!
     
  5. Rodéric

    Rodéric a.k.a. Ingenu
    Moderator Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,986
    Likes Received:
    846
    Location:
    Planet Earth.
    So an above 20Hz version of a classic ?
    Colour me interested.
     
  6. Globalisateur

    Globalisateur Globby
    Veteran Regular

    Joined:
    Nov 6, 2013
    Messages:
    2,942
    Likes Received:
    1,665
    Location:
    France
    Even 15hz in most boss encounters on PS2... But the PS3 HD remaster is very stable at 30fps, was already done by Bluepoint.

    If this one isn't 60fps (on Pro at least) I'll be very disappointed.
     
  7. Sigfried1977

    Veteran

    Joined:
    Sep 14, 2008
    Messages:
    4,924
    Likes Received:
    1,746
    I really don't need this, but damn, do I want this :)
     
  8. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,122
    Likes Received:
    2,050
    Very surprising announcement, and it looks great.
     
  9. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    922
    Likes Received:
    881
    Gameplay from PGW17:



    The color palette makes it look like a generic AAA game but I like the ambient light shadow. Vegetation is different too. Looks like Endor's moon now lol.
     
  10. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    11,378
    Likes Received:
    1,818
    The improvement compared to what they showed at E3 is substantial. I love it!
    I hope they surprise us with more improvements
     
  11. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,722
    Game might be cool to play now that the controls won't be completely awful.
     
  12. London-boy

    London-boy Shifty's daddy
    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    21,510
    Likes Received:
    5,154
    It really doesn't look and feel like the Last Guardian engine. Which is good.
     
  13. Globalisateur

    Globalisateur Globby
    Veteran Regular

    Joined:
    Nov 6, 2013
    Messages:
    2,942
    Likes Received:
    1,665
    Location:
    France
    bunge, milk and London-boy like this.
  14. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,722
    I was a PC gamer at the time of the original, and I was kind of shocked by how choppy and unresponsive it seemed. I watched my brother play it, and thought the idea was great. I just couldn't handle the control and the visuals. Had the same reaction when he was playing Vice City on his PS2, when I was used to playing it on PC. A solid 30fps version would be great, but 60fps is always ideal for me. It's a game I wouldn't mind trying out.
     
  15. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,122
    Likes Received:
    2,050
    Man, this looks great!
     
    Globalisateur and Nesh like this.
  16. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    922
    Likes Received:
    881
    How are the controls different now?
     
  17. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,122
    Likes Received:
    2,050
    There is a toggle for a "modernized" control scheme in the options. It probably affects climbing controls.
     
    DSoup and OCASM like this.
  18. Sigfried1977

    Veteran

    Joined:
    Sep 14, 2008
    Messages:
    4,924
    Likes Received:
    1,746
    I haven't played the original in quite a while, but the color palatte used in this gameplay clip looks pretty much the same as it's always looked.
     
  19. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,273
    Likes Received:
    3,722
    Stable 30 or 60Hz depending on PS4 or PS4 Pro.
     
  20. OCASM

    Regular Newcomer

    Joined:
    Nov 12, 2016
    Messages:
    922
    Likes Received:
    881
    Even OoT running at 20fps had more responsive controls than SotC. I think that was a design decision, not a performance issue.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...